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Saturday, July 12, 2025

Vibe Coding Boot Camp for Kids

Vibe Coding: Creative 6th Grade Coding Curriculum | Character Game Design

Vibe Coding Boot Camp for Kids: Creative Character Adventures

Engage middle schoolers with Vibe Coding! 8-week curriculum blending character creation, game design & interactive storytelling projects.

6th Grade Full Stack Lesson Plan

Course Overview

Duration: 8-week unit (2 classes per week, 45 minutes each) Grade Level: 6th Grade (Ages 11-12) Focus: Game-centric coding through character creation, interactive storytelling, and creative projects

Learning Objectives

Students will be able to:

  • Create and animate digital characters using block-based coding
  • Design interactive games and stories featuring their characters
  • Understand basic programming concepts (loops, conditions, variables)
  • Collaborate on coding projects and share creations
  • Apply creativity and personal expression through code
CHARACTER WITH VOICE BETA 



Week 1: Meet Your Coding Companion

Day 1: Introduction to Vibe Coding

Objective: Students understand what "vibe coding" means and create their first digital character

Activities:

  • Warm-up (10 min): "Coding Personality Quiz" - students answer fun questions about their interests
  • Introduction (15 min): What is vibe coding? Focus on creativity, fun, and personal expression
  • Hands-on (15 min): Create first character on Scratch using the quiz results
  • Wrap-up (5 min): Character introductions - students share their creation's name and one cool feature

Platform: Scratch (scratch.mit.edu) Assessment: Participation in character creation and sharing

Day 2: Bringing Characters to Life

Objective: Students learn basic animation and movement commands

Activities:

  • Review (5 min): Quick character showcase from previous class
  • Mini-lesson (10 min): Movement blocks and animation basics
  • Practice (25 min): Make characters walk, jump, and dance
  • Challenge (5 min): Create a "signature move" for their character

Platform: Scratch Assessment: Character demonstrates at least 3 different movements


Week 2: Character Conversations

Day 3: Making Characters Talk

Objective: Students program dialogue and sound effects

Activities:

  • Warm-up (5 min): "Character Voice" activity - students practice different character voices
  • Instruction (10 min): Say blocks, sound blocks, and timing
  • Creation (25 min): Program a conversation between two characters
  • Showcase (5 min): Pairs demonstrate their character conversations

Platform: Scratch Assessment: Characters engage in meaningful dialogue with sound effects

Day 4: Interactive Character Games

Objective: Students create simple games where users interact with their characters

Activities:

  • Game Demo (5 min): Teacher shows examples of character-based games
  • Planning (10 min): Students sketch their game idea on paper
  • Development (25 min): Create "Pet the Kitten" or "Feed the Dragon" style game
  • Testing (5 min): Partner testing and feedback

Platform: Scratch Assessment: Game includes user interaction and character responses


Week 3: Character Adventures

Day 5: Story-Based Coding

Objective: Students create interactive stories featuring their characters

Activities:

  • Story Circle (10 min): Students share adventure ideas for their characters
  • Tutorial (10 min): Using backgrounds, scene changes, and storytelling blocks
  • Development (20 min): Create a "Choose Your Own Adventure" story
  • Sharing (5 min): Students play each other's stories

Platform: Scratch or Twine (twinery.org) for older students Assessment: Story includes choices, multiple scenes, and character development

Day 6: Kitten Video Creation

Objective: Students create animated videos featuring cute characters

Activities:

  • Inspiration (5 min): Watch popular animated pet videos (appropriate examples)
  • Storyboarding (10 min): Plan a short, cute character video
  • Animation (25 min): Create short videos using animation tools
  • Film Festival (5 min): Class viewing party of created videos

Platform: Scratch or FlipaClip (if tablets available) Assessment: Video tells a complete story and demonstrates smooth animation


Week 4: Game Design Deep Dive

Day 7: Level Design Challenge

Objective: Students design game levels for their characters

Activities:

  • Game Analysis (10 min): Discuss what makes games fun and challenging
  • Design Workshop (15 min): Create level layouts on paper
  • Programming (15 min): Build levels using coding platforms
  • Playtesting (5 min): Test each other's levels

Platform: Scratch or Kodu Game Lab Assessment: Level demonstrates understanding of game design principles

Day 8: Boss Battle Programming

Objective: Students create challenging opponents for their characters

Activities:

  • Boss Design (10 min): Design villains or challenges for their characters
  • Coding Workshop (30 min): Program boss behaviors and battle mechanics
  • Epic Battles (5 min): Demonstrate boss fights to class

Platform: Scratch Assessment: Boss demonstrates complex behaviors and provides appropriate challenge


Week 5: Character Customization

Day 9: Avatar Creation Studio

Objective: Students learn advanced character customization techniques

Activities:

  • Fashion Show (5 min): Review character design principles
  • Customization Tutorial (10 min): Advanced costume and sprite editing
  • Design Lab (25 min): Create multiple outfits and expressions for characters
  • Runway Show (5 min): Character fashion show presentations

Platform: Scratch sprite editor or Piskel (piskelapp.com) Assessment: Characters have multiple costumes and expressions

Day 10: Character Personality Programming

Objective: Students program distinct personalities for their characters

Activities:

  • Personality Workshop (10 min): Discuss character traits and behaviors
  • Coding Session (30 min): Program characters with different moods and reactions
  • Personality Test (5 min): Characters respond to different scenarios

Platform: Scratch Assessment: Characters demonstrate distinct behavioral patterns


Week 6: Collaborative Coding

Day 11: Character Team-Up Projects

Objective: Students collaborate on projects featuring multiple characters

Activities:

  • Team Formation (5 min): Students form pairs or small groups
  • Project Planning (10 min): Design collaborative games or stories
  • Development (25 min): Work together on shared projects
  • Progress Check (5 min): Teams share current progress

Platform: Scratch (shared projects) or Replit (replit.com) Assessment: Students demonstrate effective collaboration skills

Day 12: Multiplayer Magic

Objective: Students create games where multiple characters interact

Activities:

  • Multiplayer Demo (5 min): Show examples of character interaction
  • Design Phase (10 min): Plan multiplayer game mechanics
  • Programming (25 min): Create games with character interactions
  • Tournament (5 min): Class gaming tournament

Platform: Scratch or Construct 3 (construct.net) Assessment: Game supports meaningful interaction between characters


Week 7: Advanced Projects

Day 13: AI Character Companions

Objective: Students create characters that respond intelligently to user input

Activities:

  • AI Discussion (10 min): Simple explanation of AI and chatbots
  • Programming Workshop (30 min): Create characters that answer questions
  • Testing (5 min): Test character intelligence with various inputs

Platform: Scratch or MIT App Inventor Assessment: Character provides appropriate responses to user input

Day 14: Virtual Pet Simulation

Objective: Students create comprehensive virtual pet games

Activities:

  • Pet Care Discussion (5 min): What do pets need to be happy?
  • Development Session (35 min): Create full pet simulation with needs system
  • Pet Showcase (5 min): Present virtual pets to class

Platform: Scratch or Gamefroot Assessment: Pet simulation includes multiple care mechanics


Week 8: Portfolio and Presentation

Day 15: Portfolio Creation

Objective: Students compile and refine their best work

Activities:

  • Portfolio Review (10 min): Students select their best projects
  • Refinement Time (30 min): Polish and improve selected projects
  • Documentation (5 min): Write descriptions of their creations

Platform: Student choice from learned platforms Assessment: Portfolio demonstrates growth and creativity

Day 16: Vibe Coding Showcase

Objective: Students present their work to authentic audience

Activities:

  • Setup (5 min): Arrange classroom for presentations
  • Presentations (35 min): Student presentations with Q&A
  • Celebration (5 min): Class reflection and celebration

Platform: All platforms used during unit Assessment: Presentation demonstrates learning and creativity


Recommended Websites and Platforms

Primary Platforms:

  • Scratch (scratch.mit.edu) - Main platform for character creation and games
  • Scratch Jr (scratchjr.org) - For students needing more support
  • Kodu Game Lab (kodugamelab.com) - 3D game creation

Animation Tools:

  • Piskel (piskelapp.com) - Pixel art and animation
  • FlipaClip (flipaclip.com) - Simple animation app
  • Scratch's built-in animation tools

Story Creation:

  • Twine (twinery.org) - Interactive fiction (for advanced students)
  • Storybird (storybird.com) - Visual storytelling

Collaborative Platforms:

  • Replit (replit.com) - Collaborative coding environment
  • Tinkercad (tinkercad.com) - 3D design for advanced character creation

Game Design:

  • Construct 3 (construct.net) - Advanced game creation
  • Gamefroot (gamefroot.com) - Simple game design
  • Bloxels (bloxels.com) - Physical-to-digital game creation

Assessment Rubric

Categories (4-point scale):

Creativity & Personal Expression (25%)

  • 4: Highly original and personally meaningful
  • 3: Shows creativity with personal touches
  • 2: Some creative elements present
  • 1: Limited creativity or personal expression

Technical Skills (25%)

  • 4: Demonstrates mastery of coding concepts
  • 3: Shows good understanding of coding
  • 2: Basic coding skills evident
  • 1: Limited coding ability shown

Character Development (25%)

  • 4: Rich, detailed characters with personality
  • 3: Well-developed characters
  • 2: Characters have some development
  • 1: Basic character creation

Collaboration & Sharing (25%)

  • 4: Excellent collaboration and presentation skills
  • 3: Good teamwork and communication
  • 2: Some collaboration evident
  • 1: Limited collaboration or sharing

Materials Needed

  • Computers/tablets with internet access
  • Headphones for each student
  • Notebooks for planning and sketching
  • Optional: Drawing tablets for digital art
  • Projector for demonstrations

Extension Activities

  • Character Trading Cards: Create physical cards for digital characters
  • Stop Motion Videos: Use physical objects to create character videos
  • 3D Character Design: Use Tinkercad for 3D character creation
  • Real-World Connections: Interview game designers or animators
  • Character Merchandise: Design t-shirts, stickers, or other items

Differentiation Strategies

  • For Advanced Students: Introduce text-based coding with Python
  • For Struggling Students: Provide templates and step-by-step guides
  • For ELL Students: Use visual programming and peer support
  • For Students with Disabilities: Ensure platform accessibility features are enabled

Home Extension

  • Share projects with family members
  • Create characters based on family pets or interests
  • Explore coding tutorials on YouTube (with parent permission)
  • Join age-appropriate coding communities online

This lesson plan emphasizes creativity, personal expression, and fun while building solid coding foundations through character-based projects that naturally engage 6th-grade students.

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