Engage middle schoolers with Vibe Coding! 8-week curriculum blending character creation, game design & interactive storytelling projects.
6th Grade Full Stack Lesson Plan
Course Overview
Duration: 8-week unit (2 classes per week, 45 minutes each) Grade Level: 6th Grade (Ages 11-12) Focus: Game-centric coding through character creation, interactive storytelling, and creative projects
Learning Objectives
Students will be able to:
- Create and animate digital characters using block-based coding
- Design interactive games and stories featuring their characters
- Understand basic programming concepts (loops, conditions, variables)
- Collaborate on coding projects and share creations
- Apply creativity and personal expression through code
Week 1: Meet Your Coding Companion
Day 1: Introduction to Vibe Coding
Objective: Students understand what "vibe coding" means and create their first digital character
Activities:
- Warm-up (10 min): "Coding Personality Quiz" - students answer fun questions about their interests
- Introduction (15 min): What is vibe coding? Focus on creativity, fun, and personal expression
- Hands-on (15 min): Create first character on Scratch using the quiz results
- Wrap-up (5 min): Character introductions - students share their creation's name and one cool feature
Platform: Scratch (scratch.mit.edu) Assessment: Participation in character creation and sharing
Day 2: Bringing Characters to Life
Objective: Students learn basic animation and movement commands
Activities:
- Review (5 min): Quick character showcase from previous class
- Mini-lesson (10 min): Movement blocks and animation basics
- Practice (25 min): Make characters walk, jump, and dance
- Challenge (5 min): Create a "signature move" for their character
Platform: Scratch Assessment: Character demonstrates at least 3 different movements
Week 2: Character Conversations
Day 3: Making Characters Talk
Objective: Students program dialogue and sound effects
Activities:
- Warm-up (5 min): "Character Voice" activity - students practice different character voices
- Instruction (10 min): Say blocks, sound blocks, and timing
- Creation (25 min): Program a conversation between two characters
- Showcase (5 min): Pairs demonstrate their character conversations
Platform: Scratch Assessment: Characters engage in meaningful dialogue with sound effects
Day 4: Interactive Character Games
Objective: Students create simple games where users interact with their characters
Activities:
- Game Demo (5 min): Teacher shows examples of character-based games
- Planning (10 min): Students sketch their game idea on paper
- Development (25 min): Create "Pet the Kitten" or "Feed the Dragon" style game
- Testing (5 min): Partner testing and feedback
Platform: Scratch Assessment: Game includes user interaction and character responses
Week 3: Character Adventures
Day 5: Story-Based Coding
Objective: Students create interactive stories featuring their characters
Activities:
- Story Circle (10 min): Students share adventure ideas for their characters
- Tutorial (10 min): Using backgrounds, scene changes, and storytelling blocks
- Development (20 min): Create a "Choose Your Own Adventure" story
- Sharing (5 min): Students play each other's stories
Platform: Scratch or Twine (twinery.org) for older students Assessment: Story includes choices, multiple scenes, and character development
Day 6: Kitten Video Creation
Objective: Students create animated videos featuring cute characters
Activities:
- Inspiration (5 min): Watch popular animated pet videos (appropriate examples)
- Storyboarding (10 min): Plan a short, cute character video
- Animation (25 min): Create short videos using animation tools
- Film Festival (5 min): Class viewing party of created videos
Platform: Scratch or FlipaClip (if tablets available) Assessment: Video tells a complete story and demonstrates smooth animation
Week 4: Game Design Deep Dive
Day 7: Level Design Challenge
Objective: Students design game levels for their characters
Activities:
- Game Analysis (10 min): Discuss what makes games fun and challenging
- Design Workshop (15 min): Create level layouts on paper
- Programming (15 min): Build levels using coding platforms
- Playtesting (5 min): Test each other's levels
Platform: Scratch or Kodu Game Lab Assessment: Level demonstrates understanding of game design principles
Day 8: Boss Battle Programming
Objective: Students create challenging opponents for their characters
Activities:
- Boss Design (10 min): Design villains or challenges for their characters
- Coding Workshop (30 min): Program boss behaviors and battle mechanics
- Epic Battles (5 min): Demonstrate boss fights to class
Platform: Scratch Assessment: Boss demonstrates complex behaviors and provides appropriate challenge
Week 5: Character Customization
Day 9: Avatar Creation Studio
Objective: Students learn advanced character customization techniques
Activities:
- Fashion Show (5 min): Review character design principles
- Customization Tutorial (10 min): Advanced costume and sprite editing
- Design Lab (25 min): Create multiple outfits and expressions for characters
- Runway Show (5 min): Character fashion show presentations
Platform: Scratch sprite editor or Piskel (piskelapp.com) Assessment: Characters have multiple costumes and expressions
Day 10: Character Personality Programming
Objective: Students program distinct personalities for their characters
Activities:
- Personality Workshop (10 min): Discuss character traits and behaviors
- Coding Session (30 min): Program characters with different moods and reactions
- Personality Test (5 min): Characters respond to different scenarios
Platform: Scratch Assessment: Characters demonstrate distinct behavioral patterns
Week 6: Collaborative Coding
Day 11: Character Team-Up Projects
Objective: Students collaborate on projects featuring multiple characters
Activities:
- Team Formation (5 min): Students form pairs or small groups
- Project Planning (10 min): Design collaborative games or stories
- Development (25 min): Work together on shared projects
- Progress Check (5 min): Teams share current progress
Platform: Scratch (shared projects) or Replit (replit.com) Assessment: Students demonstrate effective collaboration skills
Day 12: Multiplayer Magic
Objective: Students create games where multiple characters interact
Activities:
- Multiplayer Demo (5 min): Show examples of character interaction
- Design Phase (10 min): Plan multiplayer game mechanics
- Programming (25 min): Create games with character interactions
- Tournament (5 min): Class gaming tournament
Platform: Scratch or Construct 3 (construct.net) Assessment: Game supports meaningful interaction between characters
Week 7: Advanced Projects
Day 13: AI Character Companions
Objective: Students create characters that respond intelligently to user input
Activities:
- AI Discussion (10 min): Simple explanation of AI and chatbots
- Programming Workshop (30 min): Create characters that answer questions
- Testing (5 min): Test character intelligence with various inputs
Platform: Scratch or MIT App Inventor Assessment: Character provides appropriate responses to user input
Day 14: Virtual Pet Simulation
Objective: Students create comprehensive virtual pet games
Activities:
- Pet Care Discussion (5 min): What do pets need to be happy?
- Development Session (35 min): Create full pet simulation with needs system
- Pet Showcase (5 min): Present virtual pets to class
Platform: Scratch or Gamefroot Assessment: Pet simulation includes multiple care mechanics
Week 8: Portfolio and Presentation
Day 15: Portfolio Creation
Objective: Students compile and refine their best work
Activities:
- Portfolio Review (10 min): Students select their best projects
- Refinement Time (30 min): Polish and improve selected projects
- Documentation (5 min): Write descriptions of their creations
Platform: Student choice from learned platforms Assessment: Portfolio demonstrates growth and creativity
Day 16: Vibe Coding Showcase
Objective: Students present their work to authentic audience
Activities:
- Setup (5 min): Arrange classroom for presentations
- Presentations (35 min): Student presentations with Q&A
- Celebration (5 min): Class reflection and celebration
Platform: All platforms used during unit Assessment: Presentation demonstrates learning and creativity
Recommended Websites and Platforms
Primary Platforms:
- Scratch (scratch.mit.edu) - Main platform for character creation and games
- Scratch Jr (scratchjr.org) - For students needing more support
- Kodu Game Lab (kodugamelab.com) - 3D game creation
Animation Tools:
- Piskel (piskelapp.com) - Pixel art and animation
- FlipaClip (flipaclip.com) - Simple animation app
- Scratch's built-in animation tools
Story Creation:
- Twine (twinery.org) - Interactive fiction (for advanced students)
- Storybird (storybird.com) - Visual storytelling
Collaborative Platforms:
- Replit (replit.com) - Collaborative coding environment
- Tinkercad (tinkercad.com) - 3D design for advanced character creation
Game Design:
- Construct 3 (construct.net) - Advanced game creation
- Gamefroot (gamefroot.com) - Simple game design
- Bloxels (bloxels.com) - Physical-to-digital game creation
Assessment Rubric
Categories (4-point scale):
Creativity & Personal Expression (25%)
- 4: Highly original and personally meaningful
- 3: Shows creativity with personal touches
- 2: Some creative elements present
- 1: Limited creativity or personal expression
Technical Skills (25%)
- 4: Demonstrates mastery of coding concepts
- 3: Shows good understanding of coding
- 2: Basic coding skills evident
- 1: Limited coding ability shown
Character Development (25%)
- 4: Rich, detailed characters with personality
- 3: Well-developed characters
- 2: Characters have some development
- 1: Basic character creation
Collaboration & Sharing (25%)
- 4: Excellent collaboration and presentation skills
- 3: Good teamwork and communication
- 2: Some collaboration evident
- 1: Limited collaboration or sharing
Materials Needed
- Computers/tablets with internet access
- Headphones for each student
- Notebooks for planning and sketching
- Optional: Drawing tablets for digital art
- Projector for demonstrations
Extension Activities
- Character Trading Cards: Create physical cards for digital characters
- Stop Motion Videos: Use physical objects to create character videos
- 3D Character Design: Use Tinkercad for 3D character creation
- Real-World Connections: Interview game designers or animators
- Character Merchandise: Design t-shirts, stickers, or other items
Differentiation Strategies
- For Advanced Students: Introduce text-based coding with Python
- For Struggling Students: Provide templates and step-by-step guides
- For ELL Students: Use visual programming and peer support
- For Students with Disabilities: Ensure platform accessibility features are enabled
Home Extension
- Share projects with family members
- Create characters based on family pets or interests
- Explore coding tutorials on YouTube (with parent permission)
- Join age-appropriate coding communities online
This lesson plan emphasizes creativity, personal expression, and fun while building solid coding foundations through character-based projects that naturally engage 6th-grade students.


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