Saturday, March 30, 2013

The Autistic Shaman

The Teacher as Shaman and Sage | Teachers that experience the world of academics, and social emotional development through the crucible of hardship and struggle, self doubt, self sabotage, frustration and even self loathing can use that wisdom and experience to help students succeed. Being a successful teacher is always more than getting students to learn academic skills and pass standardized test, they must be able to help children find clarity of purposes that equates to engagement, perseverance and resilience. Most Shaman and or Sages find wisdom and clarity of thought due to struggles with neurological impairments and or physical impairments, this struggle transforms and transcends them, from teacher and student, to Sage and Shaman. Sean



The Horse Boy: A Story of Transformation and Transcendence

Wednesday, March 27, 2013

Monsanto Protection Act is a Bad Idea

Obama gives Monsanto protection, why? The Monsanto Protection Act is a bad idea? Yes! Obama is giving Monsanto and other company’s federal protection against lawsuits; that seems to be one more bad decision that could impact the health and wellbeing of a new generation of children. If something is safe for the public why do they need protection from lawsuits? We aren’t really sure if exposure to chemicals in our environment increases the incidence of Autism, ADHD, and ADD. Maybe we should err on the side of caution and remove chemicals and GM foods from our children's diet, and do more research before we move forward. Genetically modified crops, engineered with pesticide resistance, and insect resistance is an unknown that should be avoided. We live in an ever expanding chemical laced environment that could be harming our children’s health and wellbeing. Lets get the Wall Street crowd out of our politics and make them accountable.



Is Autism, ADD, and ADHD caused in part by all the chemicals in the environment?

A Little Girl’s Coin and the Power of Music!!!


Saturday, March 23, 2013

What can Teachers, Students and Parents Learn from Sun Tzu Art of WAR?

What can Teachers, Students and Parents Learn from Sun Tzu Art of WAR? 
  • All battles are won or lost before they are ever fought
  • Being motivated is the path to success
  • When the mind is engaged the body will follow

The story below is the opening to Sun Tzu Art of War, and makes a not so subtle point of being brutal to get his  point across to the reader. The original Brothers Grimm tales used brutal stories to teach life’s hardest lessons to our children so they would learn without the pain of experience. We live in a time when we are seeking instant gratification in all the things we do. The problem for many children today is, instant gratification is not fast enough and neither gratifying enough for many, so they lose motivation. 

“By three methods we may learn wisdom: first, by reflection, which is noblest; second, by imitation, which is easiest; and third, by experience, which is the most bitter.” Confucius 

Sun Tzu Wu was a native of the state of Ch`i. His ART OF
WAR brought him to the notice of Ho Lu, King of Wu. Ho
Lu said to him: "I have carefully perused your 13 chapters.
May I submit your theory of managing soldiers to a slight test?"
Sun Tzu replied: "You may."
Ho Lu asked: "May the test be applied to girls?"
The answer was again in the affirmative, so arrangements
were made to bring 180 handmaidens out of the Palace. Sun Tzu
divided them into two companies, and placed one of the King's
favorite handmaidens at the head of each. He then bade them
all take spears in their hands, and addressed them thus: "I
presume you know the difference between front and back, right
hand and left hand?"
The girls replied: Yes.
Sun Tzu went on: "When I say "Eyes front," you must
look straight ahead. When I say "Left turn," you must face
towards your left hand. When I say "Right turn," you must
face towards your right hand. When I say "About turn," you
must face right round towards your back."
Again the girls assented. The words of command having
been thus explained, he set up the halberds and battle-axes
in order to begin the drill. Then, to the sound of drums, he
gave the order "Right turn." But the girls only burst out
laughing. Sun Tzu said: "If words of command are not clear
and distinct, if orders are not thoroughly understood, then
the general is to blame."
So he started drilling them again, and this time gave
the order "Left turn," whereupon the girls once more burst
into fits of laughter. Sun Tzu: "If words of command are
not clear and distinct, if orders are not thoroughly
understood, the general is to blame. But if his orders ARE
clear, and the soldiers nevertheless disobey, then it is the
fault of their officers."
So saying, he ordered the leaders of the two companies
to be beheaded. Now the king of Wu was watching the scene
from the top of a raised pavilion; and when he saw that his
favorite handmaidens were about to be executed, he was greatly
alarmed and hurriedly sent down the following message: "We
are now quite satisfied as to our general's ability to handle
troops. If We are bereft of these two handmaidens, our meat
and drink will lose their savor. It is our wish that they
shall not be beheaded."
Sun Tzu replied: "Having once received His Majesty's
commission to be the general of his forces, there are certain
commands of His Majesty which, acting in that capacity, I am
unable to accept."
Accordingly, he had the two leaders beheaded, and
straightway installed the pair next in order as leaders in
their place. When this had been done, the drum was sounded
for the drill once more; and the girls went through all the
evolutions, turning to the right or to the left, marching
ahead or wheeling back, kneeling or standing, with perfect
accuracy and precision, not venturing to utter a sound. Then
Sun Tzu sent a messenger to the King saying: "Your soldiers,
Sire, are now properly drilled and disciplined, and ready for
your majesty's inspection. They can be put to any use that
their sovereign may desire; bid them go through fire and
water, and they will not disobey."
But the King replied: "Let our general cease drilling
and return to camp. As for us, We have no wish to come down
and inspect the troops."
Thereupon Sun Tzu said: "The King is only fond of
words, and cannot translate them into deeds."
After that, Ho Lu saw that Sun Tzu was one who knew how
to handle an army, and finally appointed him general. In the
west, he defeated the Ch`u State and forced his way into
Ying, the capital; to the north he put fear into the States
of Ch`i and Chin, and spread his fame abroad amongst the
feudal princes. And Sun Tzu shared in the might of the King.

Fear is a very powerful and destructive tool to motivate people! 

Fear is being used by politicians to motivate teachers and students! The use of High Stakes Standardized Test that results in teachers being fired and students being failed and held back is good old fashion FEAR based motivation. Using fear gets obedience but seldom loyalty and respect. Sean

Friday, March 22, 2013

TerraNova Practice Test Terra Nova Test

TerraNova: Terra Nova Practice Test Grades 3, 4, 5, 6, 7 & 8 : Reading, Math, English Language Arts (ELA), Science

The TerraNova Test is a series of standardized achievement tests used in the United States designed to assess K-12 student achievement in reading, language arts, mathematics, science, social studies, vocabulary, spelling, and other areas. The test series is published by CTB/McGraw-Hill. TerraNova was created with an update in 1996 CTB to the California Achievement Tests and the California Tests of Basic Skills. Wiki

Why Students Fail the Terra Nova Reading Test? Passing Terra Nova  Reading ELA test!

High Frequency Standardized Testing Vocabulary

This is a list of No Excuses Testing Vocabulary for the 3rd , 4th , 5th and 6th Grade. The Testing Vocabulary is the Tier 2 Academic Vocabulary for Reading and ELA Testing, it does not contain the Tier 3 Testing Vocabulary. You will also need to study the Tier 3 Academic Testing Vocabulary for thorough test prep. Students with developing reading skills or second language learners may need extra instruction to gain the full meaning of these words.

No EXCUSES TESTING VOCABULARY


mostly
Almost; for the most part; nearly.
My homework is mostly done.

mainly
For the most part; chiefly; primarily.
The band's members are mainly girls.

different
Not alike; dissimilar; not identical.
I didn't recognize her at first because her hair was so different.

based
The bottom support of anything; foundation; basis.
He based his answer on the dictionary definition.

order
The listing of things by some characteristic, eg., first letter; size, color, age.
The student names were listed in alphabetical order.

paragraph
The portion of written matter dealing with one idea, usually beginning with an indentation on a 

new line.
The paragraph had an excellent topic sentence.

routine
Regular; typical or everyday activity
Singing is part of the routine in Mr. Taylor's class.

speaker/s
A person who talks or is talking.
Mrs. Kuhn was the speaker at the school assembly.

most likely
Best chance of happening; highest probability.
If you don't do your homework, you will most likely get into trouble in Mr. Taylor's class.

lesson
Something to be learned or studied; part of a book, an exercise, etc., assigned for study.
The math lesson for today is long division.

suggest
To propose an idea for consideration.
Please suggest methods for encouraging students to do their homework.

comparison
Likening; reviewing similarities.
There is no comparison between driving and flying to New York.

describe/s
To tell about; to list important characteristics; to draw a picture to represent something.
Please describe Rio Vista Elementary School.

purpose
The reason for doing something; the reason something exists or is done, made, used, etc.
The purpose for homework is to give students practice in reading, writing, and arithmetic.

selection
A person or thing that has been chosen.
Harry Potter and the Sorcerer's Stone is one book selection for Mr. Taylor's class.

according
Agreeing.
Pluto is no longer a planet, according to a new definition.

event/s
Something that happens; an occurrence, especially one of importance.
The Science Fair is a big event at Rio Vista Elementary School.

section
A part that is cut off or separated; a part of a book or newspaper.
I like to read the sports section in the newspaper.

statement/s
Setting forth facts, etc., in a speech or writing; a single sentence or assertion.
Mrs. Kuhn issued a statement about the school performance at the last fire drill.

main idea
The most important thought of a paragraph, article, or  larger written work.
The topic sentence expresses the main idea in a paragraph.

compare
To look at two or more objects to see how they are alike and different.
Mr. Taylor asked the class to compare Arizona and New Mexico.

contrast
To identify the differences between two or more things.
Mr. Taylor asked the class to contrast the Harry Potter and Malfoy characters.

greatest
Used to identify the best of three or more objects, people, etc.
The University of Kansas beat Kentucky and was the greatest college basketball team in 2012.

description
A statement, picture in words, or account that tells us how something looks, sounds, smells, thinks, etc.
Jose gave a description of the speeding car to the police.

considered
Thought about or decided upon with care.
Louis considered whether or not to have a soda with his lunch.

organized
To put things in order; people in a group with structure, e.g., a union or sports team.
It's easier to find something in an organized backpack than one with everything thrown in.

organizes
To put in order; to put individual items into some order.
Mr. Taylor organizes his class by assigning tables.

reason
A basis or cause for some belief, action, event, etc.
The reason given most often for not having a journal in class is that it was left in a car.

provided
On the condition or understanding; often with that.
You will avoid problems in Mr. Taylor's class, provided you do your homework and behave in class.

preventing
To keep from happening; to stop.
Preventing war is the goal of many people.

represent
To stand for; to present a picture to the mind.
A student was chosen to represent the class in the school council.

decides
Chooses; settles.
My mother decides what we're going to have for dinner.

theme
The subject of a composition; a short essay; the main idea or topic.
The importance of graduating from high school was the theme of  of the TV show.

presented
The past tense of present; to give; to hand over.
Winners of sports tournaments are usually presented with trophies.

phrases
Two or more words in a sentence which act together as a unit.
Long sentences contain several phrases.

turning point
The place in a story where a decisive change occurs; a change of direction.
The turning point in the story was the car accident.

examples
Single items that represent a group of similar items; a pattern or model.
There are several examples of good behavior in Mr. Taylor's class.

predict/ed
To foretell the future; declare of tell in advance.
Many basketball fans predicted that Kentucky would win the NCAA basketball tournament.

cause
The reason something happens; the reason for an action.
You can cause a forest fire if you don't make certain your camp fire is out.

effect
Result; to produce results.
We do not know how much effect that CO2 produced by man has on the climate.

differ
To be unlike; to disagree in opinion or belief.
Students often differ with the grades they've been given.

article
A piece of writing about a specific topic; an individual item.
Mr. Taylor asked the class to write an article about the University of Arizona farm across from the school.

summary
A shortened version of a book, article, or paragraph which includes only the most important 

ideas.
We have to write a summary about the main idea for each chapter in the book we are reading.

diagram
Usually a line drawing to illustrate a mathematical idea, or to explain the parts or operation of something.
A diagram usually helps explain the answer to a science problem.

instructions
Orders; directions; passing on knowledge or information.
Mr. Taylor has given instructions many times on the required Read and Response format.

directions
Instructions; the path to follow; steps to complete a project.
Many students do not follow the science report directions.

probably
Likely; more likely than not.
If you do not do your homework, Mr. Taylor will probably talk to your parents.

detail
A small, individual part; an item.
Responses in Mr. Taylor's class must include a topic sentence and five sentences with detail about the topic sentence.

supports
Holds up; justifies; provides a foundation for.
Mr. Taylor supports reading improvement by assigning challenging books to his class.

term
A work or group of words naming something; a division of the school year.
There is a Latin term for each part of the human body.

definition
A statement of the meaning of a word or phrase.
You sometimes have to use the Oxford English Dictionary to find the definition of a word.

closely   
Near;  close by.
The students closely followed each other out of the classroom when the fire alarm rang. 

TIER 2 ACADEMIC VOCABULARY GLOSSARY

More High Incidence Testing Vocabulary
Tier 3 Academic Vocabulary Words
TerraNova Test Prep Games! 

Thursday, March 21, 2013

Test Prep Games Grade K-8 | Reading Writing Math


Test Prep Games Grade K, 1, 2, 3, 4, 5, 6, 7 , and 8 | CCSS ELA, STAAR, STAR, FCAT, CRCT, NC EOC, NYS Exams, Stanford 10. Reading, Writing and Math Test Prep Games

Academic Vocabulary | CCSS ELA Game Cards 
Free fun ways to prepare for test using the free reading, writing, and math test prep games. Standardized test use tier 2 and tier 3 vocabulary to assess students exposure to academic content. The best test prep for Reading, ELA, and Writing is repeated exposure to “test prep vocabulary” in the form of engaging games. Sean Taylor The Dyslexic Reading Teacher 

Reading and Vocabulary Games

Dragons and AirShips Game
The fast Dragons and Airships game is a simple race to the top using the RBC Vocabulary Flash Cards, and is popular with children.

Dragons and Airships

Vocabulary Game Cards Reading
Vocabulary Game Cards 5th 6th

Math Vocabulary Game Cards
Vocabulary Game Cards1st
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd
Vocabulary Game Cards 4th
Vocabulary Game Cards 5th
Vocabulary Game Cards 6th
Vocabulary Game Cards 7th
Vocabulary Game Cards 8th
New CCSS MATH Game Cards! 














HARD GAME CARDS
Power Words 4th Grade Reading Vocabulary
Power Words 4th Grade Reading Vocabulary II
Literary Device
Idioms
Metaphor and Simile
Poetry

Science Vocabulary Cards
Science 4th and 5th Grade

Steampunk Board Game | Steampunk Reading Comprehension Board Game

"The Legendary Lands" Steampunk, Sky Pirates, Airships, Myth, Legends and Totally Awesome Literary Adventure Board Game!

Exploring The Legendary Lands

The Basic Game Contains
  • 8 Character Sheets
  • 4 Map Sections
  • 12 ELA Reading Knowledge Game Cards
  • 6 Money Sheets
  • 1 Small Sky Library Poster
  • 1 Small Sky Pirate Poster
  • 2 Civilization Sheets
  • 1 Conveyance Voucher Sheet
  • 1 Front and Back Game Cover

The Legendary Lands
Sky Village Book Mark
The Game Overview and Description of Play
The board consists of 18 mythical and legendary lands with an ocean at its center. Some lands are named and others are to be named by the new explorers of “The legendary Lands”. The lands have a numerical value of 5 florins to 100 florins based on strategic locations and previous development. The value of the land is used to determine taxes paid to players at the end of game rounds. As the game progresses, players use florins to build, Railway Spurs, Sky Ships, Train Stations, Aerodromes, Universities, Sky Villages, Libraries, Sea Ports, Governments, and Sky Libraries or … use your imagination. Each player begins the game with 250 florins, one randomly selected conveyance ticket, 1 professor, and 4 students on any 5 florin land.

The student’s depth of knowledge determines the ability to acquire florins, explore/conquer new lands, monetize controlled lands, deepen knowledge and inevitably win the game. Each turn, you'll explore new territories, build alliances with other players, battle adversaries, and use florins you've acquired to build new railway spurs, aerodromes, and sky villages. You can team up, trade florins and resources with other players, you can add new rules and change difficulty levels to ensure all players are able to play. New plots, scenarios, and endless game ideas ensure that The Legendary Lands will give your students hours of fun, imaginative, collaborative learning between players.

The basic objective of The Legendary Lands is to be the first scholar who builds a Sky Library or Two Universities.

The game can be played like a RISK style territory conquering game or a European Tile | exploration and development game.


The Legendary Lands CCSS ELA Reading Comprehension Board Games
  1. Grade k-3 | 300+ Sight Words & 60+ Primary ELA Reading Concepts Covered
  2. Grade 4-6 | 130+ Intermediate ELA Reading Concepts Covered
  3. Grade 7-9 | 90+ Advanced ELA Reading Concepts & 60+ Poetry, Greek and Latin Affixes and Roots Concepts Covered
CCSS ELA Reading Standards and Concepts Targeted:
  • Tier 2 and 3 Academic Vocabulary Development
  • Drawing Conclusions
  • Inferring
  • Compare and Contrast
  • Author’s Purpose
  • Characterization
  • Fact and Opinion
  • Main Idea
  • Figurative Language
  • Text Features
  • Summarizing 
  • Literary Elements
  • Elements of Writing
  • Grammar and Conventions
  • Elements of Poetry
  • Greek and Latin Prefixes Suffixes, Affixes and Roots
  • Sample of CCSS ELA Cards 
 




"The Legendary Lands" Steampunk Airship Board Game and Literary Adventure Game!


In this RISK style “word domination game“ Steampunk board game of reading comprehension and reading strategies you are battling to conquer the world of literacy, writing elements, plot, text structures, literary elements, poetry and academic vocabulary. To win, you must launch daring adventures, assemble teams of scholars, resolve the quest set before you, build floating sky fortresses of learning (Sky Libraries), seek knowledge on all fronts, and sweep across vast literary lands with boldness and cunning. But remember, the dangers, as well as the rewards, are high. Just when the world of knowledge is within your grasp, your antagonist opponent might strike and take it all away!

The game was designed to easily teach complex concepts like tier 2 and tier 3 academic vocabularies in a fun and novel way!

PDF Samples of Basic Game
Sample Vocabulary ELA One
Sample Vocabulary ELA Two
Sample Vocabulary ELA Three

Science Vocabulary Game Cards I
Science Vocabulary Game Cards II
Science Vocabulary Game Cards III
Science Vocabulary Game Cards IV

Map Section ONE
Map Section TWO
Map Section THREE
Map Section FOUR

Game Money One
Game Money Two
Game Money Three
Game Money Four
Game Money Five
Game Money Six
Conveyance Tickets | Vouchers
Legendary Lands Game Cover
Sky Library Poster Small
Dragons and Airships

Extra Character Sheets
Lady Alice
Mr. Taylor the Sky Pirate
Mr. Wolf
Princess Isabella
Prior Hornbuckle
Queen Eleanor
Mr. Pirate
The Autistic Dragon
The Sultan
Back Cover














Knowledge of key academic concepts is imperative for success on standardized test.

Civilization Cards Are Used
For Ongoing Simulations
  • The Game can be played as an ongoing simulation with teams or individuals working towards literary goals. Graduating with a diploma[s] from different colleges or building their own University.
  • The game can be played similarly to classic risk with the roll of the dice determining the outcome.
  • The game can played using the student’s knowledge of tier 2 and 3 academic vocabulary, math facts, quick math problems, reading comprehensions passages, or math terms to determine the outcome.
  • The students can invent their own plot ideas, Miss Red R Hood is captured and must be rescued, Queen Eleanor is besieged by Mr. Wolf in the Aquitaine Castle.
  • Students can use the Board | Map and Characters and make up their own rule.
  • The game is a great teaching tool for all forms of creative writing.

    The Legendary Lands Rules

    The Game can be played using modified Risk rules, as a teaching aide and or simulation, replacing the dice rolls with the students knowledge to determine the outcome.

    The Set Up | Cooperative Learning Groups
The “Boss” may assign students at the table the jobs of ‘banker (Secretary and Scribe), ticket master (Gopher and Cleanup Boss), geographer/chronologist (Praiser keeps the game positive)’ or any other cooperative grouping works above four students. Students playing in small groups can change jobs after a few rounds. The Boss is the Boss. The Banker will make sure all vocabulary cards (Tier 2 and 3 Academic Words), character pieces (glass beads), florins (money); dice are accounted for and will make certain that players’ vocabulary cards are in good condition before the start of the game. The ticket master sells tickets and keeps the game organized. The geographer/chronologist (praiser) keeps the game positive, moving forward, and ensures the rules are being followed and understood.

The game pieces are organized and its time to set up the game!




Rescue Red Initial Set Up
Most games are played with a plot or mission card. Miss Red is Kidnapped by the Sky Pirates. The sky pirates have kidnapped Miss Red, the other players must work together and rescue her if they can! Each player is limited to a maximum of 5-10 companions and the one sky pirate is limited to 10-20 henchmen depending on ability. Each player earns 25 florin for each correct answer to any knowledge question. All ties the dice determine the winner. The student may ask for the term or the definition on the study cards being played. The sky pirate wins if they defeat any single player on the board. The players win if the defeat the pirate by reducing their minions by half.

Lady Alice Amelia Wonderland



Basic Placement
All players roll for highest dice to start the game and determine initial board placement. The player with the highest roll of the dice will deploy 5 scholars and one professor to any value 5 florin territories as well as become the first player to start the game. Play will proceed clockwise once the starting game player has been determined. If a tie for the highest roll exists, the involved players will roll again until a starting player is determined. Students start with One Main Character (ex. Queen Eleanor) and Five Companions, 200 Florin coins, conveyance ticket handed out randomly face down, and vocabulary cards or dice depending on the lesson or academic level.

You and your students can make Steampunk characters or use literary characters like Alice in Wonderland.

  • Lady Alice Amelia Wonderland | Airship Designer and Captain
  • Lord Jack “The Bean” Quick | Steampunk Mechanic and Engineer
  • Mr. Wolf | Sky Pirate
  • Miss Red R. Hood | Wolf Hunter, Geographer and Cartographer
  • Mr. P. N. Boots | Ships Captain Retired
  • Kate "Bonny Lass" Crackernuts | Restaurateur, Airship Caterer and Chef
  • Baron Von Rum Pelstiltskin | Time Bandit and Part Time Gold Weaver
  • Mr. Harry "Mad" Hatter | Tea Monger and Clockwork Engineer
  • Count Harry Beast | Barrister of Enchantments and Curses

Chronology of “The Legendary Lands”
1. Placement and hiring of Main Characters and Companions, and movement and or hiring a conveyance
2. Exploring an unoccupied territory, invading or migrating into an occupied territory. 
3. Knowledge phase, attack resolution for invaders and defenders, occupying new lands resolution. All knowledge phase activities use the vocabulary cards to determine completion of migration, invasion, or migration action. Dice are used for knowledge question ties, high roll wins the battle.
4. Payment and Reinforcements

When a player is ending his/her turn they should:
1. State the intent to end turn
2. Decide to execute or not to execute the allowed movement and act accordingly based on that decision
3. Take the Florins if earned for completion of knowledge phase
If a player has not conquered a new Territory during the course of his/her turn then that player is not entitled to receive a Florin payment. If the non conquering attacker chooses to end his/her turn without overtaking another territory then they should:
1. State the intent to hire a conveyance or to end turn
See Movement
A turn consists of the following actions:
1. If hiring scholars is warranted a player begins by paying the banker 25 florins for each new scholar or 200 florin for a professor. Five scholars and one professor is the maximum reinforce allowance during the reinforcement part of a players turn. New scholars must be deployed to occupied territories immediately. Scholars are deployed, moved or reinforced.
2. You, as the invader or migrant, clearly express the territory you will invade as well as the territory you are defending, you can only invade a territory with a professor and any of his/her accompanying scholars. If a preference exists to answer level 5, 15 or 30 Florin question this must be stated during the attack. If no preference is stated the defender can ask any level question from any vocabulary card.

Steampunk Airship | Steampunk Sky Pirates
3. Attack begins and evaluation of scholars knowledge commences, a win or loss for both sides is determined via the answer to the vocabulary questions. The invader decides to continue with the attack cycle until all desired goals of the attack have been met or retreat is needed to stay in the game. The attacker chooses when to stop the attack cycle. The attacker should state that his turn is ending when attacks for his/her turn are finished.
4. When attacks have been completed the defender has the option to execute a reinforcement or movement from adjacent territory to fortify his/her position.

Rules for movement are as follows:
A. Scholars/Professors can move to any adjacent territory on the board that is contiguous without a conveyance. Players are not allowed to move across water without an airship, clipper, steamship or ferry!
B. minimum of one scholar must remain on a Territory at all times to show who is in possession of that territory.
C. You may opt not to execute movement.
D. If exploring a new territory a player will take his/her scholar question to see if they can stay in the new territory.
Conveyance Movement | Dice Mechanics | Natural Disasters Chart |
Time Bandits, Sky Pirates, Sea Pirates Probability Charts

Legendary Lands Conveyance
Movement
Capacity
Natural Disasters
Lose half your scholars
Sky Pirates, Time Bandits, Sea Pirates
Lose half your money or lose 2 turns
Airship
6 territories
10 Scholars
Roll 3 or higher
Roll 1
Steam Train
3 territories
30 Scholars
Roll a Six
Roll 1
Clipper
3 Atlantis Miles
5 Scholars
Roll 4 or higher
Roll odd
Steamship
6 Atlantis Miles
30 Scholars
Roll a Six
Roll 1
Ferry
Ferry Crossing
30 Scholars



Teach Reading and Writing the Fun Way!
Trade in Values
Scholars 25 Florin
Professors 200 Florin or 4 scholars

Dice Rolling Rules
Same as Risk

End of the Game | Students can write their own Plot ideas or stories on cards and play or use the three bellow. Having the students write their own plot is a great tool to teach writing.

The best games are the ones the kids make up!


Scenario One | First Plot | Limited Rounds 3, 5 or 7 Rounds
When a player has successfully taken control of more territory at the end of the agreed number of rounds and or his/her territory is more than all other players you have won the game! You may lose if a player has fewer territories but more points from airships, trains and florins. Congratulation! You have reached the end of the game.

Scenario Two | Second Plot | Sky Ship Port Control
When a player has successfully taken control of all 4 Sky Ship Ports they are also the winner! Congratulation! You have reached the end of the game.

Scenario Three | Third Plot | Building a Sky Library
Steampunk Airship | Steampunk Sky Library


When a player has successfully built a Sky Library at a cost of 5000 florin they are the winner! Congratulation! You have reached the end of the game.




New Printable CCSS ELA Game Cards! 
A Sample of the new vocabulary flash cards that can be used with any board game or "The Legendary Lands".  The student reads the definition or the term and provides the correct answer to move or advance in the game. The can be used with Hot Dots! 


Honor System! We ask that you make a $5-$10 donation for the use of the games. Please help support Reading Sage with a small PayPal donation to develop more CCSS ELA game content. 

The New CCSS ELA Game Cards we are developing are for Grades 2-10! 


Each set of grade level game cards covers three years of CCSS ELA tier 2 and tier 3 academic vocabulary and CCSS ELA Reading concepts.  





  1. Grades 1-2-3  80 Reading ELA Game Cards
  2. Grades 3-4  120 Reading ELA Game Cards  
  3. Grades 5-6  120 Reading ELA Game Cards 
  4. Middle School  120 Reading ELA Game Cards 
  5. High School 120 Reading ELA Game Cards 

  6. New CCSS ELA vocabulary game cards sets!   





      


















Read the Passage and answer the question:

Sample Reading Passages


A solar cell (also called a photovoltaic cell) is an electrical device that converts the energy of light directly into electricity by the photovoltaic effect. It is a form of photoelectric cell that when exposed to light can generate and support an electric current without being attached to any external voltage source. The term "photovoltaic" comes from the Greek meaning "light", and from "Volt", the unit of electro-motive force, the volt, which in turn comes from the last name of the Italian physicist Alessandro Volta, inventor of the battery (electrochemical cell). The term "photo-voltaic" has been in use in English since 1849. Words 128 reading Level High School

If answered correctly Move 6 or win the Battle

Which of theses statement is correct?

  1. A solar cell generates electricity using heat.
  2. The term "photovoltaic" comes from the Italian meaning "light"
  3. A photo-voltaic cell works without an outside power source.
Read the Passage and answer the question:

Learning the CCSS ELA the Fun Way!
Saturn is the sixth planet from the Sun and the second largest planet in the Solar System, after Jupiter. Saturn has a large ring system that consists of nine continuous main rings and three discontinuous arcs, composed mostly of ice particles with a smaller amount of rocky debris and dust. Sixty-two known moons orbit the planet; fifty-three are officially named. This does not include the hundreds of "moonlets" within the rings. Titan, Saturn's largest and the Solar System's second largest moon is larger than the planet Mercury and is the only moon in the Solar System to retain a substantial atmosphere. Saturn is a gas giant with an average radius about nine times that of Earth. While only one-eighth the average density of Earth, with its larger volume Saturn is just over 95 times more massive than Earth. Reading Level Middle School
Which of these statements is not true?


Reading Questions
"The Legendary Lands"
  1. Saturn is the largest planet in the solar system and has nine large rings.
  2. Saturn is named after the Greek god Saturn.
  3. Titan, Saturn’s moon is larger than all others moons in the solar system except one.








The Queen
Steampunk Character Sheet Back
















Dibles Test Prep For Kinders and First Grade
4th Grade Word Work | Dolch Sight Words Game Cards 4th Grade

Use the Game Boards with dice or the Game Cards!


Snakes and Ladders Board Game