Saturday, March 26, 2016

Best VR 3D apps for Google Cardboard and Oculus | Classroom VR 3D 360 Field Trips

How To Use Google Cardboard VR 360 Videos, Apps and Games in your Classroom! 

1. A Smartphone with HD screen 4-6", accelerometer/gyroscope and Android, MS, iPhone operating system. $100-$800 DOLLARS
2. Google Cardboard App. Free
3. Google Cardboard Glasses. $3-$100 

Google Cardboard App Google Play 
Google Cardboard App iTtunes 

"Imagine visiting the bottom of the sea or the surface of Mars in an afternoon. With Expeditions, teachers can take their classes on immersive virtual journeys to bring their lessons to life".
     With Google Expeditions, teachers can take their classes on immersive virtual journeys that bring their lessons to life. Please fill out this form if you’d like your school to be considered for the Expeditions Pioneer Program.

By submitting this form, you agree that your information is being collected and used in accordance with Google's Privacy Policy:
How to USE Virtual Reality 3D "Youtube 360" videos in your
CLASSROOM with the Google Cardboard APP, VR 3D Headset (3D VR Glassesand a Smartphone (Samsung, Android, LG and iPhone)! Watching VR 3D 360 video content in your classroom is easy with the Free Google Cardboard App, a Smartphone and a $10 pair of VR 3D 360 Glasses. The first step, check your smartphone's ability, is it VR 3D 360 Headset "Google Cardboard" compatible? Your phone is ready, now download the Google Cardboard App and watch full immersive VR 3D 360 videos in your classroom. You and your students can dive into unlimited possibilities and enjoy the full view of Amazing Destinations.

How to Experience Virtual Reality for Under $50 PBS POV article 

Google Cardboard is a virtual reality (VR) and augmented reality (AR) platform developed by Google for use with a head mount for a smartphone. Named for its fold-out cardboard viewer, the platform is intended as a low-cost system to encourage interest and development in VR and AR applications. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase one manufactured by a third-party.

GOOGLE CARDBOARD VR360 MOVIES's 360° Channel is your destination for the most popular and compelling virtual reality videos

About Vrse: "Vrse is a leading VR company, whose mission is to tell extraordinary stories in virtual reality. Vrse uses custom-built tools and their own VR app to create and distribute the most innovative, story-driven experiences in VR today. Vrse was founded by director Chris Milk and technologist Aaron Koblin – both renowned for their innovative, industry-leading work – and are best known for their high-profile collaborations with The New York Times, the United Nations, Vice, Saturday Night Live, and artists like U2. Vrse’s goal is to push VR forward with ground-breaking experiences that explore and expand the medium’s potential. As Chris said in his 2015 TED Talk, Vrse believes that virtual reality has the power to connect us in a profound way. Through virtual reality, we can become more compassionate, more empathetic, more connected and ultimately, more human."

Experience Cedar Point’s newest roller coaster Valravn from the comfort of your phone!
To fully enjoy this app you'll need a Cardboard VR viewer.

VR Roller Coaster Mystical Island

Google Cardboard VR 3D 360 games AND Apps SAMPLES!

Saturday, March 19, 2016


Tina Turner - We Don't Need Another Hero Kate Bush Lyra With Lyrics
Jennifer Lawrence - Hanging Tree (Lyrics) Here comes the Sun - Sheryl Crow (Bee movie soundtrack) Lyrics Lord of the Rings - Into the West (with lyric) Bryan Adams-Here I am (lyrics) FROZEN - Let It Go Sing-along A Thousand Years - Christina Perri Lyrics

Tuesday, March 15, 2016

Story Elements Questions Stems | Short Stories PDF

Story Elements Questions Stems | One Page Printable Short Stories PDF | Grade K-12th CCSS ELA Reading Literature: Story Elements |Text-Based Questions Stems Level DOK 2 and 3 | Amazing collection of printable short stories, fairy tales | Story Elements Questions Stems!

  1. Who are the main characters (protagonist and antagonist) and identify the character traits the make them good or bad? 
  2. How does the author use settings to and major events to move the plot forwards? 
  3. Describe the characters moods, feelings, and motivations! 
  4. Does the author use the settings to create a mood or tone in the story? 
  5. What are the major events in the plot? 
  6. What are you learning about plot, mood, theme, character, setting and dramatic conflict/problems? 
  7. How would you describe the character? (mood, motivations, appearance, thoughts, feelings, speech) 
  8. How does the character change and feel throughout the story? 
  9. What do the characters think about the other characters? 
  10. How does _____(protagonist/antagonist) respond to _______(event/challenge/conflicts)?
  11. What do you infer or what conclusions can you draw from the characters (actions, mood, motivations, appearance, thoughts, feelings, speech)?
  12. Who are the most important characters in the story? 
  13. Why is the protagonist important to the plot of the story? 
  14. Who are the major and minor characters in the story? 
  15. Describe/Define the major plot events or conflicts/challenges in the story.
  16. How do the (major/minor) protagonist/antagonist characters react to the conflicts in the story? 
  17. What effect do the events in the story have on the characters?
  18. Why do the characters react differently to conflicts and problems? 
  19. How does the character change over the course of the story? 
An antagonist is a character, group of characters, institution, or concept that stands in or represents opposition against which the protagonist(s) must contend. In other words, an antagonist is a person or a group of people who opposes a protagonist

The climax (from the Greek word meaning "staircase" and "ladder") or turning point of a narrative work is its point of highest tension and drama, or it is the time when the action starts during which the solution is given. The climax of a story is a literary element.

The conflict In literature, the literary element conflict is an inherent incompatibility between the objectives of two or more characters or forces. Conflict creates tension and interest in a story by adding doubt as to the outcome. A narrative is not limited to a single conflict. While conflicts may not always resolve in narrative, the resolution of a conflict creates closure, which may or may not occur at a story's end.
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. 

Direct or explicit characterization The author literally tells the audience what a character is like. This may be done via the narrator, another character or by the character themselves.Indirect or implicit characterizationThe audience must infer for themselves what the character is like through the character's thoughts, actions, speech (choice of words, way of talking), physical appearance, mannerisms and interaction with other characters, including other characters' reactions to that particular person.

Dramatic ironyThis type of irony is the device of giving the spectator an item of information that at least one of the characters in the narrative is unaware of (at least consciously), thus placing the spectator a step ahead of at least one of the characters. 

Dynamic vs. static Dynamic characters are the ones who change over the course of the story, while static characters remain the same throughout. 

Narrative exposition is the insertion of important background information within a story; for example, information about the setting, characters' backstories, prior plot events, historical context, etc.[1] In a specifically literary context, exposition appears in the form of expository writing embedded within the narrative.

Falling action During the falling action, the conflict between the protagonist and the antagonist unravels, with the protagonist winning or losing against the antagonist. The falling action may contain a moment of final suspense, in which the final outcome of the conflict is in doubt.

A first-person narrative is first person point of view a story from the first-person perspective: the viewpoint of a character writing or speaking directly about themselves. In films, videos, or video games, a first-person perspective may also mean that the narrative is shot or presented as if directly coming from a character's in-body point of view, portraying exactly what the character sees or experiences 

Round vs. flat characters: Flat characters are two-dimensional, in that they are relatively uncomplicated. By contrast, round characters are complex figures with many different characteristics and undergo development, sometimes sufficiently to surprise the reader.

Irony (from Ancient Greek (eirōneía), meaning "dissimulation, feigned ignorance"), in its broadest sense, is a rhetorical device, literary technique, or event in which what appears, on the surface, to be the case, differs radically from what is actually the case. Irony may be divided into categories such as verbal, dramatic, and situational.

Mood is one element in the narrative structure of a piece of literature. It can also be referred to as atmosphere because it creates an emotional setting enveloping the reader. Mood is established in order to affect the reader emotionally and psychologically and to provide a feeling for the narrative.

Plot refers to the sequence of events inside a story which affect other events through the principle of cause and effect. 

A protagonist (from Ancient Greek πρωταγωνιστής (protagonistes), meaning "player of the first part, chief actor") is the main character in any story, such as a literary work or drama.

The protagonist is at the center of the story, should be making the difficult choices and key decisions, and should be experiencing the consequences of those decisions.

Exposition The first phase in Freytag's pyramid is the exposition, which introduces the characters, especially the main character, also known as the protagonist. It shows how the characters relate to one another, their goals and motivations, as well as their moral character. During the exposition, the protagonist learns their main goal and what is at stake.

Conflict, conflict refers to the second act in a five-act play, a point of time in which all of the major characters have been introduced, their motives and allegiances have been made clear, and they have begun to struggle against one another.

Rising action Rising action is the second phase in Freytag's five-phase structure. It starts with a conflict, for example, the death of a character. The inciting incident is the point of the plot that begins the conflict. It is the event that catalyzes the protagonist to go into motion and to take action. Rising action involves the buildup of events until the climax.

In this phase, the protagonist understands his or her goal and begins to work toward it. Smaller problems thwart their initial success and their progress is directed primarily against these secondary obstacles. This phase demonstrates how the protagonist overcomes these obstacles.

ClimaxThe climax is the turning point or highest point of the story. The protagonist makes the single big decision that defines not only the outcome of the story, but also who they are as a person. Freytag defines the climax as the third of the five dramatic phases which occupies the middle of the story.

At the beginning of this phase, the protagonist finally clears away the preliminary barriers and engages with the adversary. Usually, both the protagonist and the antagonist have a plan to win against the other as they enter this phase. For the first time, the audience sees the pair going against one another in direct or nearly direct conflict.

This struggle usually results in neither character completely winning or losing. In most cases, each character's plan is both partially successful and partially foiled by their adversary. The central struggle between the two characters is unique in that the protagonist makes a decision which shows their moral quality, and ultimately decides their fate. In a tragedy, the protagonist here makes a poor decision or a miscalculation that demonstrates their tragic flaw.

Falling action According to Freytag, the falling action phase consists of events that lead to the ending. Character's actions resolve the problem. In the beginning of this phase, the antagonist often has the upper hand. The protagonist has never been further from accomplishing their goal. The outcome depends on which side the protagonist has put themselves on.

Resolution In this phase the protagonist and antagonist have solved their problems and either the protagonist or antagonist wins the conflict. The conflict officially ends. Some stories show what happens to the characters after the conflict ends and/or they show what happens to the characters in the future.

Setting In works of narrative (especially fictional), the literary element setting includes the historical moment in time and geographic location in which a story takes place, and helps initiate the main backdrop and mood for a story. 

Situational irony This is a relatively modern use of the term, and describes a sharp discrepancy between the expected result and actual results in a certain situation.

Theme In contemporary literary studies, a theme is the central topic a text treats.Themes can be divided into two categories: a work's thematic concept is what readers "think the work is about" and its thematic statement being "what the work says about the subject"
Third-person, subjective OR third person limited The third-person subjective is when the narrator conveys the thoughts, feelings, opinions, etc. of one or more characters. If there is just one character, it can be termed third-person limited, in which the reader is "limited" to the thoughts of some particular character (often the protagonist) as in the first-person mode, except still giving personal descriptions using "he", "she", "it", and "they", but not "I". 

Third-person, omniscient Historically, the third-person omniscient  A story in this narrative mode is presented by a narrator with an overarching point of view, seeing and knowing everything that happens within the world of the story, including what each of the characters is thinking and feeling.

tone, In literature, the tone of a literary work expresses the writer's attitude toward or feelings about the subject matter and audience.

verbal irony, The contrast between what is said and what is actually meant.

Fairy Tales from Jean LEMAUFF website! Amazing collection of printable short stories with Audio Book links to read and listen!

  1. THE GOLDEN BIRD.doc  3 p. 
  2. HANS IN LUCK.doc  3p. 
  5. OLD SULTAN.doc 1p. 
  6. THE STRAW.doc 1p. 
  7. BRIAR ROSE.doc  2p. 
  8. THE DOG AND THE SPARROW.doc  2p. 
  12. THE FROG PRINCE.doc  2p. 
  14. THE GOOSE GIRL.doc  4p. 
  16. RAPUNZEL.doc  2p. 
  17. FUNDEVOGEL.doc  1p. 
  19. HANSEL AND GRETEL.doc  4p. 
  21. MOTHER HOLLE.doc 2p. 
  24. TOM THUMB.doc - 3p. 
  25. RUMPELSTILTSKIN.doc  2p. 
  26. CLEVER GRETEL.doc  1p. 
  28. THE LITTLE PEASANT.doc 3p. 
  30. SWEETHEART ROLAND.doc 2p. 
  31. SNOWDROP.doc  4p. 
  32. THE PINK.doc  2p. 
  33. CLEVER ELSIE.doc  2p. 
  34. THE MISER IN THE BUSH.doc 2p. 
  35. ASHPUTTEL.doc  4p. 
  36. THE WHITE SNAKE.doc 2p. 
  38. THE QUEEN BEE.doc  1p. 
  40. THE JUNIPER TREE.doc 6p. 
  41. THE TURNIP.doc 2p. 
  42. CLEVER HANS.doc 2p. 
  43. THE THREE LANGUAGES.doc 1p. 
  44. THE FOX AND THE CAT.doc  1p. 
  46. LILY AND THE LION.doc 3p. 
  47. THE FOX AND THE HORSE.doc  1p. 
  48. THE BLUE LIGHT.doc  2p. 
  49. THE RAVEN.doc  3p. 
  50. THE GOLDEN GOOSE.doc  2p. 
  51. THE WATER OF LIFE.doc 3p. 
  52. THE TWELVE HUNTSMEN.doc 2p. 
  54. DOCTOR KNOWALL.doc 1p. 
  55. THE SEVEN RAVENS.doc  2p. 
  56. THE WEDDING OF MRS FOX.doc  2p. 
  57. THE SALAD.doc 3p. 
  59. KING GRISLY.doc 2p. 
  60. IRON HANS.doc  4p. 
  61. CAT SKIN.doc  3p. 

Sunday, March 13, 2016

Turning a school culture of blame into a culture of respect!

Solutions are not born out of blaming teachers, parents or students! 

How do you reach a mutually beneficial win-win solution "Modus Vivendi" using shared micro goals and a shared vision?

Equality, equity, fairness, justice, commitment, multiple perspectives, and shared solutions. 

[PDF]Win Win Solutions - Equal Exchange
A curriculum connecting children around the world through the power of fairness and cooperation. GRADES 4-9. Win Win Solutions: An Introduction to Fair 

[PDF]The Win/ Win Approach - Conflict Resolution Network
to make sure everyone is satisfied with the solution. • "I'm OK/you're OK". From participants' responses, write on the board: FLOW. I win/. You win. Often these ...

Developing win-win solutions for virtual... (PDF Download Available) Paper (PDF): Developing win-win solutions for virtual placements in informatics: the VALS case.

The Win-Win-Win Model (PDF Download Available) - ResearchGate
Full-Text Paper (PDF): The Win-Win-Win Model | ResearchGate, the professional ... According to Nash Theory, a unique solution exists that maximises the.

Turning a school/classroom culture of blame and excuses into a
Take Responsibility! 
culture of respect, wisdom and success. Leadership is about finding solutions not laying blame or using excuses. Initiating and reaching a Modus Vivendi in your school when problems arise will create a classroom culture of wisdom, responsibility and student independence. Classrooms that link risk taking, failure and responsibility with wisdom and resiliency will develop a growth mindset in students that can and does transform student learning and achievement. Using a modus vivendi model creates a way forward through successes and failures and helps students develop wisdom. American classrooms are risk adverse and failure adverse. The wisdom of resilience, responsibility, independence is never gained when we do not allow our students to grow-up and take risks for fear of failure. Students need to learn to how to be independent by managing responsibilities, failures and risk taking. Intrinsic motivation is powerful and the only real path to sustained success. Sean Taylor

Modus Vivendi, if all sides reach a modus vivendi regarding desired objectives, despite personal, educational, emotional or cultural incompatibilities, an accommodation of their respective differences is established for the sake of meeting a mutual positive objective or educational outcome.

Socratic method, is a form of cooperative argumentative dialogue between individuals, based on asking and answering questions to stimulate critical thinking and to draw out ideas and underlying presumptions.
Steps of Reaching a Modus Vivendi using Problem Solving Dialogue ! WIN-WIN!

All stakeholders need to participate in finding a path for all parties to succeed and thrive. Many Student Study Teams, IEPs, Student Action Plan Teams leave out the most important stakeholders the student, parents. A lack of information or misunderstanding will hamper crucial factors for student success. People are NOT the focus, Not the problem. And are NEVER blamed! The Modus Vivendi is to find a satisfactory solution to learn from failures and find paths to success.

  1. Identify your mutual desires and fears! Find mutual positive goals, objectives and preferred outcome! Remember the Modus Vivendi framework, people are not the problem they are crucial to helping find solutions.
  2. Identify personal strengths and imperfection that will hamper or interfere with meeting your positive objectives. Using I-Language is very important, remember to focus on acknowledging and taking ownership of culpability and real solutions. Learning from your own failures and weakness teaches responsibility, resilience and independence. Praise the wisdom that is gained from finding positive solutions.
  3. Look at real needs and list them, make sure they differ from arbitrary wants or desires! Needs have to be very explicit, “Why are they imperative to a solution that helps all stakeholders win?” Buy in only happens when success is tied to meaningful logical needs.
  4. Use an agenda that asks parties to focus on solutions, not people.
  5. Describe your needs explicitly and give a reason why it is important, give evidence when possible why your needs are important. Using I-Language for all parties is important but remember to focus on needs and possible solutions.
  6. Ask participants to acknowledge each others needs without judgment or commentary. Teachers and facilitators should paraphrase all needs, opinions, solutions to ensure everyone understands.

Discuss multiple solutions and paths to success: Redefine Success Objective
  1. Identify and define the individual actions all stakeholders will employ to meet the objective
  2. Generate a number of possible solutions to each problem that has hindered success in the past. Require each stakeholder to take ownership of defined success objective
  3. Appraise alternative solutions
  4. Agree on the best solutions
Follow-up weekly and employ modifications as needed