## Wednesday, September 26, 2012

### Common Core Math Vocabulary Grade 1, 2, 3, 4, 5, 6, 7, and 8

#### Common Core Math Vocabulary | Grade 1, 2, 3, 4, 5, 6, 7 and 8

Common Core Math Glossary (pdf, 149kb)

#### Common Core Mathematical Content

The Common Core Math Standards lay out the mathematics content and vocabulary concepts that should be learned at each grade level from kindergarten to Grade 8 (age 13-14), as well as the mathematics to be learned in high school. The Standards do not dictate any particular pedagogy or what order topics should be taught within a particular grade level. Mathematical content is organized in a number of domains. At each grade level there are several standards for each domain, organized into clusters of related standards. There are four main domains to be taught from kindergarten (age 5-6) to fifth grade (age 10-11):
• Operations and algebraic thinking;
• Number and operations in base 10;
• Measurement and data;
• Geometry.
In kindergarten, children also learn about counting and cardinality. In Grades 3 to 5, students learn about fractions.
In Grades 6 through 8 the four main domains students study are:
• The number system;
• Expressions and equations;
• Geometry;
• Statistics and probability.

#### The Common Core Math Standards mandate that eight principles of mathematical practice be taught:

1. Make sense of problems and persevere in solving them.
2. Reason abstractly and quantitatively.
3. Construct viable arguments and critique the reasoning of others.
4. Model with mathematics.
5. Use appropriate tools strategically.
6. Attend to precision.
7. Look for and make use of structure.
8. Look for and express regularity in repeated reasoning.

English/Language Arts Glossary of Terms
(pdf, 196kb)

Oklahoma Academic Vocabulary Suggested Words and Terms  Marzano based list
School Speak Word List

Academic Tier 3 English Language Arts  Glossary
Academic Tier 3 History / Social Studies  Glossary
Academic Tier 3 Science Glossary (Glossary at the end of the PDF doc,)

### Math Unpacking Standards

Kindergarten
(pdf, 6.7mb)
(pdf, 11.8mb)
(pdf, 8.8mb)
(pdf, 889kb)
(pdf, 1.4mb)
(pdf, 1.9mb)
(pdf, 2.1mb)
(pdf, 909kb)
(pdf, 1.9mb)
Algebra
(pdf, 229kb)
Functions
(pdf, 260kb)
Geometry
(pdf, 224kb)
Number and Quantity
(pdf, 294kb)
Statistics and Probability
(pdf, 181kb)

Kindergarten
(pdf, 276kb)
(pdf, 274kb)
(pdf, 286kb)
(pdf, 278kb)
(pdf, 282kb)
(pdf, 298kb)
(pdf, 315kb)
(pdf, 300kb)
(pdf, 340kb)
English I & II
(pdf, 303kb)
English III & IV
(pdf, 302kb)

## Sunday, September 23, 2012

### Common Core Math Teaching Resources | Lessons and Games

Common Core State Standards for Mathematics

Free CCSS math teaching resources, math games, math center activities and lessons for Grade 2, 3, 4, 5, 6, 7 and 8. Math activities and teaching resources aligned with the Common Core State Standards for Mathematics

Measurement and Geometry (Cootie Catcher) Fortune Tellers | Triangle
Measurement and Geometry (Cootie Catcher) Fortune Tellers | Quadrilaterals
Number and Operations Fractions Geometry (Cootie Catcher) Fortune Tellers | Equivalent Fractions

"More CCSS Math Teaching Resources Coming Soon"

More Math Teaching Resources!

Common Core Test Prep Math

CCSS Math Vocabulary Game Cards | Tier 3 Academic Vocabulary
Vocabulary Game Cards1st
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd
Vocabulary Game Cards 4th
Vocabulary Game Cards 5th
Vocabulary Game Cards 6th
Vocabulary Game Cards 7th
Vocabulary Game Cards 8th

Common Core Mathematics Curriculum

Content Standards: Kindergarten Through Grade Eight
http://illustrativemathematics.org/standards/k8

Common Core Standards Illustrations

Interactive games and lesson; large number of printables
http://www.helpingwithmath.com/

Standards Progression for Grades K-5 Operations and Algebraic

http://commoncoretools.files.wordpress.com/2011/05/ccss_progression_cc_oa_k5_2011_05_302.pdf

Standards Progression for Grades K-5 Number and Operations in
http://commoncoretools.files.wordpress.com/2011/04/ccss_progression_nbt_2011_04_073.pdf

Standards Progression for Grades 3-5 in Number and Operations
(Fractions): See pages 1-4
http://commoncoretools.files.wordpress.com/2012/02/ccss_progression_nf_35_2011_08_12.pdf

Standards Progression for Grades 2-5 in Measurement and Data:
See pages 1-4 and 7-8
http://commoncoretools.files.wordpress.com/2011/06/ccss_progression_md_k5_2011_06_20.pdf

## Saturday, September 22, 2012

### Common Core English Language Arts Games and Lessons | CCSS ELA

English Language Arts and Math Games Common Core Standards. Use the game cards and game ideas bellow to help your students transition to the new Common Core Standards. The activities are a quick an fun way to expose and teach the Tier 2 and 3 academic vocabulary.

### CCSS ELA Vocabulary Games

Alien Vocabulary Game (Tier 3 Testing Words) (or Chutes and LaddersUse this free tier 3 academic vocabulary game to build test readiness. The game is designed to be a fun way to build academic vocabulary using a game students already know. A number of "CAMO Aliens" (ladders) and "Blues Aliens" (or "chutes") are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece from the start (bottom square) to the finish (top square), helped or hindered by CAMO Aliens and Blues Aliens, respectively. Any time you land on an alien you have to draw a new card! If you land on the CAMO Aliens and answer the vocabulary question correctly you beam to the next highest CAMO Alien plus the move allowance on the card. If you land on the Blue Alien and get the question wrong you beam down to the next lowest Blues Alien. If you are on a Blue Alien and answer correctly you stay put until your next turn.

Fun Cootie Catchers Ideas

Math

## Sunday, September 16, 2012

### California Common Core State Standards | Test Prep and Resources

California Common Core State Standards | Grade 1, 2, 3, 4, 5, 6, 7, 8, and End of Course Test Prep and Resources

California CCSS  MATH and English Language Arts Test Prep and Resources | California's Common Core State Standards Course of Study has been completely overhauled and new standards are to be implemented in classrooms beginning in 2012-13.

Common Core Test Prep ELA

Common Core Test Prep Math

The California CCSS ELA and Math Standards

## California's Implementation Plan

PARCC Prototype Test Items for Common Core Assessments | PARCC Assessments Released Items | PARCC Released test sample ELA Grade 3, 6, 7, 10 | PARCC Released test sample MATH Grade 3, 4, 6, 7, High School

ELA/Literacy Sample passages, items and rubrics

GR 3 PARCC ELA Item 1.pdf

GR 3 PARCC ELA Item 2.pdf
Grade 3 EBSR from End-of-Year Assessment
Grade 3 TECR from End-of-Year Assessment

GR 6 PARCC ELA Item 1.pdf

GR 6 PARCC ELA Item 2.pdf

GR 6 PARCC ELA Item 3.pdf

GR 6 PARCC ELA Item 4.pdf

Gr 7 PARCC ELA Item 1.pdf

Gr 7 PARCC ELA Item 2.pdf

Gr 7 PARCC ELA Item 3.pdf

GR 10 PARCC ELA Item 1.pdf

GR 10 PARCC ELA Item 2.pdf

GR 10 PARCC ELA Item 3.pdf

GR 10 PARCC ELA Item 4.pdf

Mathematics sample items.

PARCC Math Sample Problems_GR3_Frac-Num-LineV2.pdf

PARCC Math Sample Problems_GR3FluencyV2.pdf

PARCC Math Sample Problems_GR3_The Field_PartAV2.pdf

Fractions on Number Line
Fluency
The Field

PARCC Model Content Frameworks for Mathematics.

Prototype Items

PARCC Math Sample Problems_GR6_SliderV2.pdf

Prototype Items

PARCC Math Sample Problems_GR7_SpeedV2.pdf

Speed

Prototype Items

High School

PARCC Math Sample Problems_HS-FunctionsV2.pdf

PARCC Math Sample Problems_HS-SeeingStructureV2.pdf
High School Functions
High School (Seeing Structure in a Quadratic Equation)
High School (Seeing Structure in an Equation)
Prototype Items
Prototype Items

## Saturday, September 15, 2012

### North Carolina's Common Core State Standards | Test Prep and Resources

NC CCSS  MATH and ELA Test Prep and Resources Grade 1, 2, 3, 4, 5, 6, 7, 8, and End of Course Test Prep and Resources | North Carolina Common Core State Standards Course of Study has been completely overhauled and new standards are to be implemented in classrooms beginning in 2012-13.

Common Core Practice Test Math and ELA

Grade 3 ELA Annotated 2013 State Test Questions
Grade 3 Mathematics Annotated 2013 State Test Questions

Grade 4 ELA Annotated 2013 State Test Questions
Grade 4 Mathematics Annotated 2013 State Test Questions

Grade 5 ELA Annotated 2013 State Test Questions
Grade 5 Mathematics Annotated 2013 State Test Questions

Grade 6 ELA Annotated 2013 State Test Questions
Grade 6 Mathematics Annotated 2013 State Test Questions

Grade 7 ELA Annotated 2013 State Test Questions
Grade 7 Mathematics Annotated 2013 State Test Questions

Grade 8 ELA Annotated 2013 State Test Questions
Grade 8 Mathematics Annotated 2013 State Test Questions

NC CCSS ELA Classroom Resources | Grade K, 1, 2, 3, 4, 5, 6, 7 ,8 and EOC Test Preparation, Lessons Plans, Curriculum Maps, and NC CCSS ELA Posters

North Carolina's Common Core State Standards are being implemented fully this year and CCSS ELA begins testing in 2014-15! Teachers, Administrators, Parents and Students need to prepare for the more rigorous CCSS ELA standards with careful examination and study. The CCSS ELA resources below are tools for teachers to use in the classroom with students.

### NC CCSS ELA English Language Arts Graphic Organizers | Reading Comprehension

Argument Graphic Organizer

Compare and Contrast Graphic Organizer

Dialectic Response

Inquiry Chart Graphic Organizer

Synthesizing Information Graphic Organizer

Vocabulary Graphic Organizer for Tier 2 Words

CCSS ELA Close Reading Poster PDF

Standards Progression for grades K-8 and English I-IV
Created by NC DPI, these documents show the progression of Anchor Standards for Kindergarten through Grade 8 and English I-IV.

NC CCSS ELA Lesson Plans and Teaching Resources

A Close Reading of an Excerpt from Linda R. Monk’s Words We Live By: Your Annotated Guide to the Constitution. New York: Hyperion, 2003.

Common Core Test Prep ELA

Unpacking Standards
Math | English/Language Arts
Crosswalks
Math | English/Language Arts

Common Core State Standards
ELA Progression Document | Literacy in History/Social Studies, Science, & Technical Subjects
Text Exemplar Documents
English/Language Arts
Graphic Organizers
Math | English/Language Arts

Council of Chief State School Officers (CCSSO) Common Core State Standards Resources
(pdf, 361kb)
Glossary of Terms
Math | English/Language Arts

## North Carolina's Common Core State Standards ENGLISH LANGUAGE ARTS AND MATH UNPACKING STANDARDS

Kindergarten
(pdf, 276kb)
(pdf, 274kb)
(pdf, 286kb)
(pdf, 278kb)
(pdf, 282kb)
(pdf, 298kb)
(pdf, 315kb)
(pdf, 300kb)
(pdf, 340kb)
English I & II
(pdf, 303kb)
English III & IV
(pdf, 302kb)

### Math Unpacking Standards

Kindergarten
(pdf, 6.7mb)
(pdf, 11.8mb)
(pdf, 8.8mb)
(pdf, 889kb)
(pdf, 1.4mb)
(pdf, 1.9mb)
(pdf, 2.1mb)
(pdf, 909kb)
(pdf, 1.9mb)
Algebra
(pdf, 229kb)
Functions
(pdf, 260kb)
Geometry
(pdf, 224kb)
Number and Quantity
(pdf, 294kb)
Statistics and Probability
(pdf, 181kb)

## North Carolina's Common Core State Standards MATH AND ENGLISH LANGUAGE ARTS CROSSWALKS

### English Language Arts Crosswalks

Kindergarten English Standards Arts Standards
(pdf, 309kb)
1st Grade English Language Arts Standards
(pdf, 314kb)
2nd Grade English Language Arts Standards
(pdf, 297kb)
3rd Grade English Language Arts Standards
(pdf, 311kb)
4th Grade English Language Arts Standards
(pdf, 321kb)
5th Grade English Language Arts Standards
(pdf, 342kb)
6th Grade English Language Arts Standards
(pdf, 321kb)
7th Grade English Language Arts Standards
(pdf, 324kb)
8th Grade English Language Arts Standards
(pdf, 334kb)
English I
(pdf, 176kb)
English II
(pdf, 173kb)
English III
(pdf, 181kb)
English IV
(pdf, 175kb)

### Math Crosswalks

Kindergarten Math Standards
(pdf, 142kb)
(pdf, 160kb)
(pdf, 166kb)
(pdf, 188kb)
(pdf, 179kb)
(pdf, 182kb)
(pdf, 220kb)
(pdf, 180kb)
(pdf, 191kb)
Algebra I Standards
(pdf, 745kb)
Common Core Math I Standards for Assessment
(pdf, 181kb)
Algebra II Standards
(pdf, 953kb)
Geometry Standards
(pdf, 656kb)
Common Core Integrated Mathematics I
(pdf, 234kb)
Common Core Math I Standards for Assessment
(pdf, 181kb)
Common Core Integrated Mathematics II
(pdf, 277kb)
Common Core Integrated Mathematics III
(pdf, 227kb)

## North Carolina's Common Core State StandardsTEXT EXEMPLAR DOCUMENTS

Statement Regarding the Use of Leveled Text
(pdf, 166kb)
ELA Text Exemplars
(pdf, 289kb)

## North Carolina's Common Core State Standards ENGLISH LANGUAGE ARTS AND MATH GRAPHIC ORGANIZERS

### English Language Arts Graphic Organizers

Argument
(pdf, 103kb)
Compare and Contrast
(pdf, 76kb)
Dialectic Response
(pdf, 127kb)
Inquiry
(pdf, 72kb)
Synthesizing
(pdf, 132kb)
Vocabulary
(pdf, 74kb)

### Math Graphic Organizers

Number Lines in the Common Core
(pdf, 614kb)

## North Carolina's Common Core State StandardsGLOSSARY OF TERMS

Math Glossary of Terms
(pdf, 149kb)

English/Language Arts Glossary of Terms
(pdf, 196kb)

PARCC Prototype Test Items for Common Core Assessments | PARCC Assessments Released Items | PARCC Released test sample ELA Grade 3, 6, 7, 10 |  PARCC Released test sample MATH Grade 3, 4, 6, 7, High School

ELA/Literacy Sample passages, items and rubrics
GR 3 PARCC ELA Item 1.pdf
GR 3 PARCC ELA Item 2.pdf
GR 6 PARCC ELA Item 1.pdf
GR 6 PARCC ELA Item 2.pdf
GR 6 PARCC ELA Item 3.pdf
GR 6 PARCC ELA Item 4.pdf
Gr 7 PARCC ELA Item 1.pdf
Gr 7 PARCC ELA Item 2.pdf
Gr 7 PARCC ELA Item 3.pdf

## Friday, September 14, 2012

### Helping Students with Dyslexia | Dyslexic Students

How to Help Students with Dyslexia |  Helping Dyslexic Students

Teaching dyslexic students to read means unplugging the computer and thinking outside the box. Phonics was a dead end for me as a dyslexic learner, yet it can help many dyslexic students and even more LD students. The 44 phonemes that make up English are used for about 80% of written English, the other 20% use follow irregular rules. I learned to enjoy reading through my love of music and lyrics, and playing Kurt in a YMCA stage production of The Sound of Music. I honestly hated all the methods tried by my district special education teachers to correct my dyslexia.

Bottom line you have to use what ever works to help kids learn to read! Turn the closed caption css on your TV, sing lots of songs with the great lyrics, read and read with your children. Make reading fun!

If you want an out of the box solution, I would do a mini Reading Boot Camp at home on the weekends. You will need to use the NRVL  Grade 1, Grade 2, Grade 3, and Grade 4 for your word work drills. The NRVL is the primary Tier1 Reading Vocabulary that meets CCSS ELA goals. You will also need lots of fluency drills. Read over the RBC pages, and if you have any questions I will be happy to help. More on what you need with links and resources on the Reading Boot Camp pages.

My class sings daily to teach reading, especially to LD, ELL,and dyslexic students! All the reading tools to build competent readers can be found in singing and learning song. Singing and Learning songs, builds fluency, articulation, voice, memory, expression, word attack, cadence, rhyme, rhythm, tone, pitch, vocabulary, decoding, phonics, auditory processing (listening) skills and FUN! Students are motivated, empowered, freed from traditional reading lessons, and intrinsically motivated when learning to sing a song. Learning to read is a very unforgiving process for many kids, learning a song gives them a great accomplishment in a very short time. Songs enrich and bring to life a students world in a way that is powerful! My students sing up to 8 times per day during the first few months of school. All you have to do is give students the lyrics and start the song, all else is built into the process. NO FANCY LESSON NEEDED JUST GREAT MUSIC AND LYRICS!

## Tuesday, September 11, 2012

### How to raise MAP Math Scores | NWEA MATH Test Scores

Raise MAP Math Score | NWEA MATH Test Scores

Learn how to raise your students NWEA Math test scores using RIT leveled Math vocabulary!  Get Reading and Science available only for districts and schools that are using the NWEA testing resources. The links below are still usable without having to login to the NWEA web site!
higher scores on the NWEA MAP Math Test in as few as 20 days! Students that study, model, and learn the Tier 3 Academic Math Vocabulary will score up to 20 or even 30 points higher than students that are not exposed to the Math vocabulary. The NWEA publish the vocabulary for anyone to use and study, but they are now making the Math, ELA,

Students must also master the Tier 2 Academic Testing Vocabulary to understand what the test questions are asking. Words like “accurately” are examples of Tier 2 words that can get in students way when talking test, if they are not sure of their meaning.

NWEA MAP Math RIT MAP Growth Grades 2-5 PDF DOCX

NWEA MAP Math RIT MAP Growth Grades 6+ PDF DOCX

The NWEA has RIT Level MATH Sample Tests.

NWEA RIT Reference ChartsTest Questions By RIT Level
Reading • Language Usage • Mathematics 2 – 5 • Mathematics 6+ • MPG for Reading • MPG for Mathematics • Science 38 pages

The Tennessee Academic Vocabulary Project GREAT MATH Vocabulary for Test Prep
NWEA MATH TEST SAMPLES
NWEA MATH TEST WORDS BY RIT LEVEL
Language Test Sample Problems.pdf NWEA
Math Sample Problems.pdf NWEA
Science Sample Problems.pdf NWEA                                                                                            Spiraling Math Models To Boost Numbers and Operations a Weekly Review
Top Ten Math Websites For Kids!

PDF  Word

CCSS Math Games Grade 1, 2, 3, 4, 5, 6, 7, and 8 | Free Printable CCSS Math Games | Dice and Card Games to Practice Math Facts | Teaching Addition, Subtraction, Multiplication, and Division Math Facts to Kids With Games, Cards, and Dice!

Grade 1, 2, 3, 4, 5, 6, 7, and 8 Daily Math Review and MAP Test
Prep Worksheets! Math skills are learned best when practiced in a spiraling distribution over time. Daily math review that is embedded with performance task that range from simple to advanced exposes students to ideas that need to reinforced and exposure to a variety of math tasks that must be mastered in the future. Use the daily math reviews to help advanced students or struggling students accelerate learning. 1000's of Math Grade Level Math Problems!

A spiraling math curriculum is a highly effective brain based learning model. The math concepts and comutational skills are practiced daily and weekly throughout the school year. Each math lesson increases in complexity and difficulty, each exposure reinforces the previous learning.

Below is a sample of my spiraling weekly 4-6th grade math boxes for computational skills review. Teaching a concept for two weeks and moving on makes no senses. Daily and weekly review of foundation math skills will help develop students numeracy.

Daily Math Vocabulary Review!

Kindergarten

Math Vocabulary Word List

K-6 CCSS Vocabulary Word List
K-8 CCSS Vocabulary Word List
Sec 1 – Sec 3 CCSS Vocabulary Word List

MAP Math Practice Test Grade 1, 2, 3, 4, 5, 6, 7. and 8. NWEA MAP Test (Measures of Academic Progress) Sample Test to prepare for 2014-2015 Math MAP Test.

### The NWEA RIT level Math MAP assessments are comprehensive math test that students take up to four times per year to measure academic growth. Some districts use the MAP test as a high stakes test that must be passed to progress to the next grade. The NWEA MAP test is based on State standards and is being updated to meet the Common Core Standards. The MAP Math test is not going away, it is just becoming more rigorous with the implementation of the Common Core State Standards. Please use these NWEA MAP math practice test to help you and your students prepare for the MAP math test in 2014-2015 testing windows. Reading Test Sample Problems.pdf NWEALanguage Test Sample Problems.pdf NWEAMath Sample Problems.pdf NWEAScience Sample Problems.pdf NWEA

Sample MAP math test question samples!
RIT Reference Chart for Mathematics: Sample Math Test question for all RIT levels

### Vocabulary Games

Alien Vocabulary Game (Tier 3 Testing Words) (or Chutes and LaddersUse this free tier 3 academic vocabulary game to build test readiness. The game is designed to be a fun way to build academic vocabulary using a game students already know. A number of "CAMO Aliens" (ladders) and "Blues Aliens" (or "chutes") are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece from the start (bottom square) to the finish (top square), helped or hindered by CAMO Aliens and Blues Aliens, respectively. Any time you land on an alien you have to draw a new card! If you land on the CAMO Aliens and answer the vocabulary question correctly you beam to the next highest CAMO Alien plus the move allowance on the card. If you land on the Blue Alien and get the question wrong you beam down to the next lowest Blues Alien. If you are on a Blue Alien and answer correctly you stay put until your next turn.
 Dragons and AirShips Game
The game is a simple race to the top using the RBC Vocabulary Flash Cards, and is popular with children.

Math Vocabulary Game Cards
Vocabulary Game Cards1st
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd
Vocabulary Game Cards 4th
Vocabulary Game Cards 5th
Vocabulary Game Cards 6th
Vocabulary Game Cards 7th
Vocabulary Game Cards 8th

HARD GAME CARDS
Literary Device
Idioms
Metaphor and Simile
Poetry

Science Vocabulary Cards

The Legendary Lands is the Best Way to increase Reading and Math Scores!

Steampunk Board Game | Steampunk Reading Comprehension Board Game

"The Legendary Lands" Steampunk Airship Board Game and Literary Adventure Game!
In this RISK style “word domination game“ Steampunk board game of reading comprehension and reading strategies you are battling to conquer the world of literacy, writing elements, plot, text structures, literary elements, poetry and academic vocabulary. To win, you must launch daring adventures, assemble teams of scholars, resolve the quest set before you, build floating sky fortresses of learning (Sky Libraries), seek knowledge on all fronts, and sweep across vast literary lands with boldness and cunning. But remember, the dangers, as well as the rewards, are high. Just when the world of knowledge is within your grasp, your antagonist opponent might strike and take it all away!

The game was designed to easily teach complex concepts like tier 2 and tier 3 academic vocabularies in a fun and novel way!

PDF Sample of Games Cards Grade 4

Knowledge of key academic concepts is imperative for success on standardized test.

• The Game can be played as an ongoing simulation with teams or individuals working towards literary goals. Graduating with a diploma[s] from different colleges or building their own University.
• The game can be played similarly to classic risk with the roll of the dice determining the outcome.
• The game can played using the student’s knowledge of tier 2 and 3 academic vocabulary, math facts, quick math problems, reading comprehensions passages, or math terms to determine the outcome.
• The students can invent their own plot ideas, Miss Red R Hood is captured and must be rescued, Queen Eleanor is besieged by Mr. Wolf in the Aquitaine Castle.
• Students can use the Board | Map and Characters and make up their own rule.
• The game is a great teaching tool for all forms of creative writing.

The Legendary Lands Rules

The Game can be played using modified Risk rules, as a teaching aide and or simulation, replacing the dice rolls with the students knowledge to determine the outcome.

The Set Up | Cooperative Learning Groups
The “Boss” may assign students at the table the jobs of ‘banker (Secretary and Scribe), ticket master (Gopher and Cleanup Boss), geographer/chronologist (Praiser keeps the game positive)’ or any other cooperative grouping works above four students. Students playing in small groups can change jobs after a few rounds. The Boss is the Boss. The Banker will make sure all vocabulary cards (Tier 2 and 3 Academic Words), character pieces (glass beads), florins (money); dice are accounted for and will make certain that players’ vocabulary cards are in good condition before the start of the game. The ticket master sells tickets and keeps the game organized. The geographer/chronologist (praiser) keeps the game positive, moving forward, and ensures the rules are being followed and understood.

The game pieces are organized and its time to set up the game!

 Rescue Red Initial Set Up
Most games are played with a plot or mission card. Miss Red is Kidnapped by the Sky Pirates. The sky pirates have kidnapped Miss Red, the other players must work together and rescue her if they can! Each player is limited to a maximum of 5-10 companions and the one sky pirate is limited to 10-20 henchmen depending on ability. Each player earns 25 florin for each correct answer to any knowledge question. All ties the dice determine the winner. The student may ask for the term or the definition on the study cards being played. The sky pirate wins if they defeat any single player on the board. The players win if the defeat the pirate by reducing their minions by half.

Basic Placement
All players roll for highest dice to start the game and determine initial board placement. The player with the highest roll of the dice will deploy 5 scholars and one professor to any value 5 florin territories as well as become the first player to start the game. Play will proceed clockwise once the starting game player has been determined. If a tie for the highest roll exists, the involved players will roll again until a starting player is determined. Students start with One Main Character (ex. Queen Eleanor) and Five Companions, 200 Florin coins, conveyance ticket handed out randomly face down, and vocabulary cards or dice depending on the lesson or academic level.

You and your students can make Steampunk characters or use literary characters like Alice in Wonderland.

• Lady Alice Amelia Wonderland |  Airship Designer and Captain
• Lord Jack “The Bean” Quick | Steampunk Mechanic and Engineer
• Mr. Wolf | Sky Pirate
• Miss Red  R. Hood | Wolf Hunter, Geographer and Cartographer
• Mr. P. N. Boots | Ships Captain Retired
• Kate "Bonny Lass" Crackernuts | Restaurateur, Airship Caterer and Chef
• Baron Von Rum Pelstiltskin | Time Bandit and Part Time Gold Weaver
• Mr. Harry "Mad" Hatter | Tea Monger and Clockwork Engineer
• Count Harry Beast | Barrister of Enchantments and Curses

Chronology of “The Legendary Lands”
1.      Placement and hiring of Main Characters and Companions, and movement and or hiring a conveyance
2.      Exploring an unoccupied territory, invading or migrating into an occupied territory. Migration is a good way to make allies or form teams.
3.      Knowledge phase, attack resolution for invaders and defenders, occupying new lands resolution. All knowledge phase activities use the vocabulary cards to determine completion of migration, invasion, or migration action. Dice are used for knowledge question ties, high roll wins the battle.
4.      Payment and Reinforcements

When a player is ending his/her turn they should:
1. State the intent to end turn
2. Decide to execute or not to execute the allowed movement and act accordingly based on that decision
3. Take the Florins if earned for completion of knowledge phase
If a player has not conquered a new Territory during the course of his/her turn then that player is not entitled to receive a Florin payment. If the non conquering  attacker  chooses  to  end  his/her  turn without  overtaking  another  territory then they should:
1. State the intent to hire a conveyance or to end turn
See Movement

A turn consists of the following actions:
1. If hiring scholars is warranted a player begins by paying the banker 25 florins for each new scholar or 200 florin for a professor. Five scholars and one professor is the maximum reinforce allowance during the reinforcement part of a players turn. New scholars must be deployed to occupied territories immediately. Scholars are deployed, moved or reinforced.

2. You, as the invader or migrant, clearly express the territory you will invade as well as the territory you are defending, you can only invade a territory with a professor and any of his/her accompanying scholars. If a preference exists to answer level 5, 15 or 30 Florin question this must be stated during the attack. If no preference is stated the defender can ask any level question from any vocabulary card.
﻿﻿

 Steampunk Airship | Steampunk Sky Pirates
3. Attack begins and evaluation of scholars knowledge commences, a win or loss for both sides is determined via  the answer to the vocabulary questions. The invader decides  to continue with  the attack cycle  until  all  desired  goals  of  the  attack  have  been  met or retreat is needed to stay in the game.  The attacker chooses when  to  stop  the  attack  cycle. The attacker should state that his turn is ending when attacks for his/her turn are finished.
4. When  attacks  have  been  completed  the  defender   has  the  option  to execute a reinforcement or movement from adjacent territory to fortify his/her position.

Rules for movement are as follows:
A. Scholars/Professors can move to any adjacent territory on the board that is contiguous without a conveyance. Players are not allowed to move across water without an airship, clipper, steamship or ferry!
B.  minimum  of  one scholar must remain on a Territory at all times to show who is in possession of that territory.
C. You may opt not to execute movement.
D. If exploring  a new territory a player will take his/her scholar question to see if they can stay in the new territory.
Conveyance Movement | Dice Mechanics | Natural Disasters Chart |
Time Bandits, Sky Pirates, Sea Pirates Probability Charts

 Legendary Lands Conveyance Movement Capacity Natural Disasters Lose half your scholars Sky Pirates, Time Bandits, Sea Pirates Lose half your money or lose 2 turns Airship 6 territories 10 Scholars Roll 3 or higher Roll 1 Steam Train 3 territories 30 Scholars Roll a Six Roll 1 Clipper 3 Atlantis Miles 5 Scholars Roll 4 or higher Roll odd Steamship 6 Atlantis Miles 30 Scholars Roll a Six Roll 1 Ferry Ferry Crossing 30 Scholars

 Teach Reading and Writing the Fun Way!
Scholars 25 Florin
Professors 200 Florin or 4 scholars

Dice Rolling Rules
Same as Risk

End of the Game | Students can write their own Plot ideas or stories on cards and play or use the three bellow. Having the students write their own plot is a great tool to teach writing.

The best games are the ones the kids make up!

 Castle Colleges 2500 Florin
Scenario One | First Plot | Limited Rounds 3, 5 or 7 Rounds
When a player has successfully taken control of more territory at the end of the agreed number of rounds  and or his/her territory is more than all other players you have won the game! You may lose if a player has fewer territories but more points from airships, trains and florins. Congratulation! You have reached the end of the game.

Scenario Two | Second Plot | Sky Ship Port Control
When a player has successfully taken control of all 4 Sky Ship Ports they are also the winner! Congratulation! You have reached the end of the game.

 Steampunk Airship | Steampunk Sky Library
Scenario Three  |  Third Plot | Building a Sky Library

When a player has successfully built a Sky Library at a cost of 5000 florin they are the winner! Congratulation! You have reached the end of the game.

A Sample of a Vocabulary Flash Cards used with Board Games or "The Legendary Lands" A student reads the definition and a student must provide the term or read the term to the player and they must give a denotation or connotation.

A solar cell (also called a photovoltaic cell) is an electrical device that converts the energy of light directly into electricity by the photovoltaic effect. It is a form of photoelectric cell that when exposed to light can generate and support an electric current without being attached to any external voltage source. The term "photovoltaic" comes from the Greek meaning "light", and from "Volt", the unit of electro-motive force, the volt, which in turn comes from the last name of the Italian physicist Alessandro Volta, inventor of the battery (electrochemical cell). The term "photo-voltaic" has been in use in English since 1849.  Words 128 reading Level High School
If answered correctly Move 6 or win the Battle
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Which of theses statement is correct?

1. A solar cell generates electricity using heat.
2. The term "photovoltaic" comes from the Italian meaning "light"
3. A photo-voltaic cell works without an outside power source.

 Learning the CCSS ELA the Fun Way!
Saturn is the sixth planet from the Sun and the second largest planet in the Solar System, after Jupiter. Saturn has a large ring system that consists of nine continuous main rings and three discontinuous arcs, composed mostly of ice particles with a smaller amount of rocky debris and dust. Sixty-two known moons orbit the planet; fifty-three are officially named. This does not include the hundreds of "moonlets" within the rings. Titan, Saturn's largest and the Solar System's second largest moon is larger than the planet Mercury and is the only moon in the Solar System to retain a substantial atmosphere. Saturn is a gas giant with an average radius about nine times that of Earth. While only one-eighth the average density of Earth, with its larger volume Saturn is just over 95 times more massive than Earth. Reading Level Middle School

Which of these statements is not true?

1. Saturn is the largest planet in the solar system and has nine large rings.
2. Saturn is named after the Greek god Saturn.
3. Titan, Saturn’s moon is larger than all others moons in the solar system except one.

To receive a free digital copy of “The Legendary Lands” board game we ask that you submit 5 grade level CCSS ELA test questions. They can be multiple choice or extended response ela questions.  All Test questions will be added to the blog and shared with teachers free of charge.

Extra Images From The Game!

 The Queen
 Steampunk Character Sheet Back