Academic Tier 3 Mathematics Glossary
PDF Word
CCSS Math Games Grade 1, 2, 3, 4, 5, 6, 7, and 8 | Free Printable CCSS Math Games | Dice and Card Games to Practice Math Facts | Teaching Addition, Subtraction, Multiplication, and Division Math Facts to Kids With Games, Cards, and Dice!
Grade 1, 2, 3, 4, 5, 6, 7, and 8 Daily Math Review and MAP Test
Prep Worksheets! Math skills are learned best when practiced in a spiraling distribution over time. Daily math review that is embedded with performance task that range from simple to advanced exposes students to ideas that need to reinforced and exposure to a variety of math tasks that must be mastered in the future. Use the daily math reviews to help advanced students or struggling students accelerate learning. 1000's of Math Grade Level Math Problems!
Grade 1 Daily Math Review and Grade 1 Test Prep Review
Grade 2 Daily Math Review and Grade 2 Test Prep Review
Grade 3 Daily Math Review and Grade 3 Test Prep Review
Grade 4 Daily Math Review and Grade 4 Test Prep Review
Grade 5 Daily Math Review and Grade 5 Test Prep Review
Grade 6 Daily Math Review and Grade 6 Test Prep Review
Grade 7 Daily Math Review and Grade 7 Test Prep Review
Grade 8 Daily Math Review and Grade 8 Test Prep Review
A spiraling math curriculum is a highly effective brain based learning model. The math concepts and comutational skills are practiced daily and weekly throughout the school year. Each math lesson increases in complexity and difficulty, each exposure reinforces the previous learning.
Below is a sample of my spiraling weekly 4-6th grade math boxes for computational skills review. Teaching a concept for two weeks and moving on makes no senses. Daily and weekly review of foundation math skills will help develop students numeracy.
Daily Math Vocabulary Review!
Kindergarten
Kindergarten CCSS Vocabulary Word List
Vocabulary Cards Kindergarten
Math Vocabulary Word List
K-6 CCSS Vocabulary Word List
K-8 CCSS Vocabulary Word List
Sec 1 – Sec 3 CCSS Vocabulary Word List
MAP Math Practice Test Grade 1, 2, 3, 4, 5, 6, 7. and 8. NWEA MAP Test (Measures of Academic Progress) Sample Test to prepare for 2014-2015 Math MAP Test.
The NWEA RIT level Math MAP assessments are comprehensive math test that students take up to four times per year to measure academic growth. Some districts use the MAP test as a high stakes test that must be passed to progress to the next grade. The NWEA MAP test is based on State standards and is being updated to meet the Common Core Standards. The MAP Math test is not going away, it is just becoming more rigorous with the implementation of the Common Core State Standards. Please use these NWEA MAP math practice test to help you and your students prepare for the MAP math test in 2014-2015 testing windows.
Reading Test Sample Problems.pdf NWEA
Language Test Sample Problems.pdf NWEA
Math Sample Problems.pdf NWEA
Science Sample Problems.pdf NWEA
GRADE 3
|
GRADE 4
|
GRADE 5
|
GRADE 6
|
GRADE 7
|
GRADE 8
|
GRADE 9
|
GRADE 10
|
Sample MAP math test question samples!
RIT Reference Chart for Mathematics: Sample Math Test question for all RIT levels
Reading and Vocabulary Games
Vocabulary Games
The Legendary Lands is the Best Way to increase Reading and Math Scores!
Steampunk Board Game | Steampunk Reading Comprehension Board Game
"The Legendary Lands" Steampunk Airship Board Game and Literary Adventure Game!
In this RISK style “word domination game“ Steampunk board game of reading comprehension and reading strategies you are battling to conquer the world of literacy, writing elements, plot, text structures, literary elements, poetry and academic vocabulary. To win, you must launch daring adventures, assemble teams of scholars, resolve the quest set before you, build floating sky fortresses of learning (Sky Libraries), seek knowledge on all fronts, and sweep across vast literary lands with boldness and cunning. But remember, the dangers, as well as the rewards, are high. Just when the world of knowledge is within your grasp, your antagonist opponent might strike and take it all away!
The game was designed to easily teach complex concepts like tier 2 and tier 3 academic vocabularies in a fun and novel way!
PDF Sample of Games Cards Grade 4
Sample One Sample Two Sample Three Sample Four
Sample Study Cards 1 Sample Study Cards 2
Sample Study Cards 3
Knowledge of key academic concepts is imperative for success on standardized test.
- The Game can be played as an ongoing simulation with teams or individuals working towards literary goals. Graduating with a diploma[s] from different colleges or building their own University.
The game can be played similarly to classic risk with the roll of the dice determining the outcome.
The game can played using the student’s knowledge of tier 2 and 3 academic vocabulary, math facts, quick math problems, reading comprehensions passages, or math terms to determine the outcome.
The students can invent their own plot ideas, Miss Red R Hood is captured and must be rescued, Queen Eleanor is besieged by Mr. Wolf in the Aquitaine Castle.
Students can use the Board | Map and Characters and make up their own rule.
The game is a great teaching tool for all forms of creative writing.
The Legendary Lands Rules
The Game can be played using modified Risk rules, as a teaching aide and or simulation, replacing the dice rolls with the students knowledge to determine the outcome.
The Set Up | Cooperative Learning Groups
The “Boss” may assign students at the table the jobs of ‘banker (Secretary and Scribe), ticket master (Gopher and Cleanup Boss), geographer/chronologist (Praiser keeps the game positive)’ or any other cooperative grouping works above four students. Students playing in small groups can change jobs after a few rounds. The Boss is the Boss. The Banker will make sure all vocabulary cards (Tier 2 and 3 Academic Words), character pieces (glass beads), florins (money); dice are accounted for and will make certain that players’ vocabulary cards are in good condition before the start of the game. The ticket master sells tickets and keeps the game organized. The geographer/chronologist (praiser) keeps the game positive, moving forward, and ensures the rules are being followed and understood.
The game pieces are organized and its time to set up the game!
|
Rescue Red Initial Set Up
|
Most games are played with a plot or mission card. Miss Red is Kidnapped by the Sky Pirates. The sky pirates have kidnapped Miss Red, the other players must work together and rescue her if they can! Each player is limited to a maximum of 5-10 companions and the one sky pirate is limited to 10-20 henchmen depending on ability. Each player earns 25 florin for each correct answer to any knowledge question. All ties the dice determine the winner. The student may ask for the term or the definition on the study cards being played. The sky pirate wins if they defeat any single player on the board. The players win if the defeat the pirate by reducing their minions by half.
|
Lady Alice Amelia Wonderland |
|
|
|
|
Basic Placement
All players roll for highest dice to start the game and determine initial board placement. The player with the highest roll of the dice will deploy 5 scholars and one professor to any value 5 florin territories as well as become the first player to start the game. Play will proceed clockwise once the starting game player has been determined. If a tie for the highest roll exists, the involved players will roll again until a starting player is determined. Students start with One Main Character (ex. Queen Eleanor) and Five Companions, 200 Florin coins, conveyance ticket handed out randomly face down, and vocabulary cards or dice depending on the lesson or academic level.
You and your students can make Steampunk characters or use literary characters like Alice in Wonderland.
- Lady Alice Amelia Wonderland | Airship Designer and Captain
- Lord Jack “The Bean” Quick | Steampunk Mechanic and Engineer
- Mr. Wolf | Sky Pirate
- Miss Red R. Hood | Wolf Hunter, Geographer and Cartographer
- Mr. P. N. Boots | Ships Captain Retired
- Kate "Bonny Lass" Crackernuts | Restaurateur, Airship Caterer and Chef
- Baron Von Rum Pelstiltskin | Time Bandit and Part Time Gold Weaver
- Mr. Harry "Mad" Hatter | Tea Monger and Clockwork Engineer
- Count Harry Beast | Barrister of Enchantments and Curses
Chronology of “The Legendary Lands”
1. Placement and hiring of Main Characters and Companions, and movement and or hiring a conveyance
2. Exploring an unoccupied territory, invading or migrating into an occupied territory. Migration is a good way to make allies or form teams.
3. Knowledge phase, attack resolution for invaders and defenders, occupying new lands resolution. All knowledge phase activities use the vocabulary cards to determine completion of migration, invasion, or migration action. Dice are used for knowledge question ties, high roll wins the battle.
4. Payment and Reinforcements
When a player is ending his/her turn they should:
1. State the intent to end turn
2. Decide to execute or not to execute the allowed movement and act accordingly based on that decision
3. Take the Florins if earned for completion of knowledge phase
If a player has not conquered a new Territory during the course of his/her turn then that player is not entitled to receive a Florin payment. If the non conquering attacker chooses to end his/her turn without overtaking another territory then they should:
1. State the intent to hire a conveyance or to end turn
See Movement
A turn consists of the following actions:
1. If hiring scholars is warranted a player begins by paying the banker 25 florins for each new scholar or 200 florin for a professor. Five scholars and one professor is the maximum reinforce allowance during the reinforcement part of a players turn. New scholars must be deployed to occupied territories immediately. Scholars are deployed, moved or reinforced.
2. You, as the invader or migrant, clearly express the territory you will invade as well as the territory you are defending, you can only invade a territory with a professor and any of his/her accompanying scholars. If a preference exists to answer level 5, 15 or 30 Florin question this must be stated during the attack. If no preference is stated the defender can ask any level question from any vocabulary card.
|
Steampunk Airship | Steampunk Sky Pirates |
3. Attack begins and evaluation of scholars knowledge commences, a win or loss for both sides is determined via the answer to the vocabulary questions. The invader decides to continue with the attack cycle until all desired goals of the attack have been met or retreat is needed to stay in the game. The attacker chooses when to stop the attack cycle. The attacker should state that his turn is ending when attacks for his/her turn are finished.
4. When attacks have been completed the defender has the option to execute a reinforcement or movement from adjacent territory to fortify his/her position.
Rules for movement are as follows:
A. Scholars/Professors can move to any adjacent territory on the board that is contiguous without a conveyance. Players are not allowed to move across water without an airship, clipper, steamship or ferry!
B. minimum of one scholar must remain on a Territory at all times to show who is in possession of that territory.
C. You may opt not to execute movement.
D. If exploring a new territory a player will take his/her scholar question to see if they can stay in the new territory.
Conveyance Movement | Dice Mechanics | Natural Disasters Chart |
Time Bandits, Sky Pirates, Sea Pirates Probability Charts
Legendary Lands Conveyance
|
Movement
|
Capacity
|
Natural Disasters
Lose half your scholars
|
Sky Pirates, Time Bandits, Sea Pirates
Lose half your money or lose 2 turns
|
Airship
|
6 territories
|
10 Scholars
|
Roll 3 or higher
|
Roll 1
|
Steam Train
|
3 territories
|
30 Scholars
|
Roll a Six
|
Roll 1
|
Clipper
|
3 Atlantis Miles
|
5 Scholars
|
Roll 4 or higher
|
Roll odd
|
Steamship
|
6 Atlantis Miles
|
30 Scholars
|
Roll a Six
|
Roll 1
|
Ferry
|
Ferry Crossing
|
30 Scholars
|
|
|
|
Teach Reading and Writing the Fun Way! |
Trade in Values
Scholars 25 Florin
Professors 200 Florin or 4 scholars
Dice Rolling Rules
Same as Risk
End of the Game | Students can write their own Plot ideas or stories on cards and play or use the three bellow. Having the students write their own plot is a great tool to teach writing.
The best games are the ones the kids make up!
|
Castle Colleges 2500 Florin
|
Scenario One | First Plot | Limited Rounds 3, 5 or 7 Rounds
When a player has successfully taken control of more territory at the end of the agreed number of rounds and or his/her territory is more than all other players you have won the game! You may lose if a player has fewer territories but more points from airships, trains and florins. Congratulation! You have reached the end of the game.
Scenario Two | Second Plot | Sky Ship Port Control
When a player has successfully taken control of all 4 Sky Ship Ports they are also the winner! Congratulation! You have reached the end of the game.
|
Steampunk Airship | Steampunk Sky Library |
Scenario Three | Third Plot |
Building a Sky Library
When a player has successfully built a Sky Library at a cost of 5000 florin they are the winner! Congratulation! You have reached the end of the game.
A Sample of a Vocabulary Flash Cards used with Board Games or "The Legendary Lands" A student reads the definition and a student must provide the term or read the term to the player and they must give a denotation or connotation.
Student can also use reading passages and answers but this slows down the play. Read the Passage and answer the question:
Sample Reading Passages
A solar cell (also called a photovoltaic cell) is an electrical device that converts the energy of light directly into electricity by the photovoltaic effect. It is a form of photoelectric cell that when exposed to light can generate and support an electric current without being attached to any external voltage source. The term "photovoltaic" comes from the Greek meaning "light", and from "Volt", the unit of electro-motive force, the volt, which in turn comes from the last name of the Italian physicist Alessandro Volta, inventor of the battery (electrochemical cell). The term "photo-voltaic" has been in use in English since 1849. Words 128 reading Level High School
If answered correctly Move 6 or win the Battle
Which of theses statement is correct?
- A solar cell generates electricity using heat.
- The term "photovoltaic" comes from the Italian meaning "light"
- A photo-voltaic cell works without an outside power source.
Read the Passage and answer the question:
|
Learning the CCSS ELA the Fun Way! |
Saturn is the sixth planet from the Sun and the second largest planet in the Solar System, after Jupiter. Saturn has a large ring system that consists of nine continuous main rings and three discontinuous arcs, composed mostly of ice particles with a smaller amount of rocky debris and dust. Sixty-two known moons orbit the planet; fifty-three are officially named. This does not include the hundreds of "moonlets" within the rings. Titan, Saturn's largest and the Solar System's second largest moon is larger than the planet Mercury and is the only moon in the Solar System to retain a substantial atmosphere. Saturn is a gas giant with an average radius about nine times that of Earth. While only one-eighth the average density of Earth, with its larger volume Saturn is just over 95 times more massive than Earth. Reading Level Middle School
Which of these statements is not true?
|
Reading Questions
"The Legendary Lands" |
- Saturn is the largest planet in the solar system and has nine large rings.
- Saturn is named after the Greek god Saturn.
- Titan, Saturn’s moon is larger than all others moons in the solar system except one.
To receive a free digital copy of “The Legendary Lands” board game we ask that you submit 5 grade level CCSS ELA test questions. They can be multiple choice or extended response ela questions. All Test questions will be added to the blog and shared with teachers free of charge.
Extra Images From The Game!
|
The Queen |
|
Steampunk Character Sheet Back |