Thursday, November 8, 2012

Reading Comprehension Board Games | Grade 2, 3, 4, 5, 6, 7, 8, 9, and 10

Reading Comprehension Board Games | Vocabulary Building Board Games

Snakes and Ladders or Dragons and Airships
Reading Comprehension Board Games | Grades 2, 3, 4, 5, 6, 7, 8, 9, and 10 EOG/EOC READING TEST PREP! Building Reading Comprehension and Academic Reading Vocabulary knowledge using board games is a great way to build, strengthen, and develop reading comprehension and language arts skills. I use teacher-created Reading Games and "ELA testing "JACKPOT VOCABULARY" flashcards with my classroom throughout the school year. Students can use traditional dice to play tabletop board games like Sorry but most of the time we use academic reading comprehension flashcards or vocabulary flashcards to speed and boost learning. JACKPOT VOCABULARY is the vocabulary found on most state End of Grade or End of Course, reading assessments. 

The Ultimate Reading Comprehension Game! A bit of hyperbole!

Test Prep Games Grade K, 1, 2, 3, 4, 5, 6, 7 , and 8 | CCSS ELA, STAAR, STAR, FCAT, CRCT, NC EOC, NYS Exams, Stanford 10. Reading, Writing and Math Test Prep Games

Free fun ways to prepare for tests using the free reading, writing, and math test prep games. Standardized tests use tier 2 and tier 3 vocabulary to assess student's exposure to academic content. The best test prep for Reading, ELA, and Writing is repeated exposure to “test prep vocabulary” in the form of engaging games. Sean Taylor The Dyslexic Reading Teacher 

The game above is a simple race to the top using the RBC Vocabulary Flash Cards and is popular with children. 

Dragons and Airships 

Vocabulary Game Cards Reading
Vocabulary Game Cards 5th 6th

Math Vocabulary Game Cards
Vocabulary Game Cards1st
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd
Vocabulary Game Cards 4th
Vocabulary Game Cards 5th
Vocabulary Game Cards 6th
Vocabulary Game Cards 7th
Vocabulary Game Cards 8th

HARD GAME CARDS
Power Words 4th Grade Reading Vocabulary
Power Words 4th Grade Reading Vocabulary II
Literary Device
Idioms
Metaphor and Simile
Poetry

Science Vocabulary Cards
Science 4th and 5th Grade

Steampunk Board Game | Steampunk Reading Comprehension Board Game 

"The Legendary Lands" Steampunk, Sky Pirates, Airships, Myth, Legends and Totally Awesome Literary Adventure Board Game!

Exploring The Legendary Lands

The Basic Game Contains
 
  • 8 Character Sheets
  • 4 Map Sections
  • 12 ELA Reading Knowledge Game Cards
  • 6 Money Sheets
  • 1 Small Sky Library Poster
  • 1 Small Sky Pirate Poster
  • 2 Civilization Sheets
  • 1 Conveyance Voucher Sheet
  • 1 Front and Back Game Cover

The Legendary Lands 
Sky Village Book Mark
The Game Overview and  Description of Play
The board consists of 18 mythical and legendary lands with an ocean at its center. Some lands are named and others are to be named by the new explorers of “The legendary Lands”. The lands have a numerical value of 5 florins to 100 florins based on strategic locations and previous development. The value of the land is used to determine taxes paid to players at the end of game rounds. As the game progresses, players use florins to build, Railway Spurs, Sky Ships, Train Stations, Aerodromes, Universities, Sky Villages, Libraries, Sea Ports, Governments, and Sky Libraries or … use your imagination. Each player begins the game with 250 florins, one randomly selected conveyance ticket, 1 professor, and 4 students on any 5 florin land.



The student’s depth of knowledge determines the ability to acquire florins, explore/conquer new lands, monetize controlled lands, deepen knowledge and inevitably win the game.  Each turn, you'll explore new territories, build alliances with other players, battle adversaries, and use florins you've acquired to build new railway spurs, aerodromes, and sky villages. You can team up, trade florins and resources with other players, you can add new rules and change difficulty levels to ensure all players are able to play. New plots, scenarios, and endless game ideas ensure that The Legendary Lands will give your students hours of fun, imaginative, collaborative learning between players.
The basic objective of The Legendary Lands is to be the first scholar who builds a Sky Library or Two Universities.

 The game can be played like a RISK style territory conquering game or a European Tile | exploration and development game.
The Legendary Lands CCSS ELA Reading Comprehension Board Games
  1. Grade k-3 | 300+ Sight Words & 60+ Primary ELA Reading Concepts Covered
  2. Grade 4-6 | 130+ Intermediate ELA Reading Concepts Covered
  3. Grade 7-9 | 90+ Advanced ELA Reading Concepts & 60+ Poetry, Greek and Latin Affixes and Roots Concepts Covered


CCSS ELA Reading Standards and Concepts Targeted:
  • Tier 2 and 3 Academic Vocabulary Development
  • Drawing Conclusions
  • Inferring
  • Compare and Contrast
  • Author’s Purpose
  • Characterization
  • Fact and Opinion
  • Main Idea
  • Figurative Language
  • Text Features
  • Summarizing 
  • Literary Elements
  • Elements of Writing
  • Grammar and Conventions
  • Elements of Poetry
  • Greek and Latin Affixes and Roots

Steampunk Board Game | Steampunk Reading Comprehension Board Game 

"The Legendary Lands" Steampunk Airship Board Game and Literary Adventure Game!
In this RISK style “word domination game“ Steampunk board game of reading comprehension and reading strategies you are battling to conquer the world of literacy, writing elements, plot, text structures, literary elements, poetry and academic vocabulary. To win, you must launch daring adventures, assemble teams of scholars, resolve the quest set before you, build floating sky fortresses of learning (Sky Libraries), seek knowledge on all fronts, and sweep across vast literary lands with boldness and cunning. But remember, the dangers, as well as the rewards, are high. Just when the world of knowledge is within your grasp, your antagonist opponent might strike and take it all away!
 


The game was designed to easily teach complex concepts like tier 2 and tier 3 academic vocabularies in a fun and novel way!
PDF Samples of Basic Game
Sample Vocabulary ELA One
Sample Vocabulary ELA Two
Sample Vocabulary ELA Three

Science Vocabulary Game Cards I
Science Vocabulary Game Cards II
Science Vocabulary Game Cards III
Science Vocabulary Game Cards IV

Map Section ONE
Map Section TWO
Map Section THREE
Map Section FOUR

Game Money One
Game Money Two
Game Money Three
Game Money Four
Game Money Five
Game Money Six
Conveyance Tickets | Vouchers
Legendary Lands Game Cover
Sky Library Poster Small Dragons and Airships

  



















Knowledge of key academic concepts is imperative for success on standardized test. 

  • The Game can be played as an ongoing simulation with teams or individuals working towards literary goals. Graduating with a diploma[s] from different colleges or building their own University.
  • The game can be played similarly to classic risk with the roll of the dice determining the outcome.
  • The game can played using the student’s knowledge of tier 2 and 3 academic vocabulary, math facts, quick math problems, reading comprehensions passages, or math terms to determine the outcome.
  • The students can invent their own plot ideas, Miss Red R Hood is captured and must be rescued, Queen Eleanor is besieged by Mr. Wolf in the Aquitaine Castle.
  • Students can use the Board | Map and Characters and make up their own rule.
  • The game is a great teaching tool for all forms of creative writing.
      
    The Legendary Lands Rules

The Game can be played using modified Risk rules, as a teaching aide and or simulation, replacing the dice rolls with the students knowledge to determine the outcome.

The Set Up | Cooperative Learning Groups
The “Boss” may assign students at the table the jobs of ‘banker (Secretary and Scribe), ticket master (Gopher and Cleanup Boss), geographer/chronologist (Praiser keeps the game positive)’ or any other cooperative grouping works above four students. Students playing in small groups can change jobs after a few rounds. The Boss is the Boss. The Banker will make sure all vocabulary cards (Tier 2 and 3 Academic Words), character pieces (glass beads), florins (money); dice are accounted for and will make certain that players’ vocabulary cards are in good condition before the start of the game. The ticket master sells tickets and keeps the game organized. The geographer/chronologist (praiser) keeps the game positive, moving forward, and ensures the rules are being followed and understood.

The game pieces are organized and its time to set up the game!



Rescue Red Initial Set Up 
Most games are played with a plot or mission card. Miss Red is Kidnapped by the Sky Pirates. The sky pirates have kidnapped Miss Red, the other players must work together and rescue her if they can! Each player is limited to a maximum of 5-10 companions and the one sky pirate is limited to 10-20 henchmen depending on ability. Each player earns 25 florin for each correct answer to any knowledge question. All ties the dice determine the winner. The student may ask for the term or the definition on the study cards being played. The sky pirate wins if they defeat any single player on the board. The players win if the defeat the pirate by reducing their minions by half.

Lady Alice Amelia Wonderland



Basic Placement
All players roll for highest dice to start the game and determine initial board placement. The player with the highest roll of the dice will deploy 5 scholars and one professor to any value 5 florin territories as well as become the first player to start the game. Play will proceed clockwise once the starting game player has been determined. If a tie for the highest roll exists, the involved players will roll again until a starting player is determined. Students start with One Main Character (ex. Queen Eleanor) and Five Companions, 200 Florin coins, conveyance ticket handed out randomly face down, and vocabulary cards or dice depending on the lesson or academic level. 

You and your students can make Steampunk characters or use literary characters like Alice in Wonderland.

  • Lady Alice Amelia Wonderland |  Airship Designer and Captain
  • Lord Jack “The Bean” Quick | Steampunk Mechanic and Engineer
  • Mr. Wolf | Sky Pirate 
  • Miss Red  R. Hood | Wolf Hunter, Geographer and Cartographer   
  • Mr. P. N. Boots | Ships Captain Retired 
  • Kate "Bonny Lass" Crackernuts | Restaurateur, Airship Caterer and Chef
  • Baron Von Rum Pelstiltskin | Time Bandit and Part Time Gold Weaver
  • Mr. Harry "Mad" Hatter | Tea Monger and Clockwork Engineer
  • Count Harry Beast | Barrister of Enchantments and Curses

Chronology of “The Legendary Lands”
1.      Placement and hiring of Main Characters and Companions, and movement and or hiring a conveyance
2.      Exploring an unoccupied territory, invading or migrating into an occupied territory. Migration is a good way to make allies or form teams.
3.      Knowledge phase, attack resolution for invaders and defenders, occupying new lands resolution. All knowledge phase activities use the vocabulary cards to determine completion of migration, invasion, or migration action. Dice are used for knowledge question ties, high roll wins the battle.
4.      Payment and Reinforcements

When a player is ending his/her turn they should:
1. State the intent to end turn
2. Decide to execute or not to execute the allowed movement and act accordingly based on that decision
3. Take the Florins if earned for completion of knowledge phase
If a player has not conquered a new Territory during the course of his/her turn then that player is not entitled to receive a Florin payment. If the non conquering  attacker  chooses  to  end  his/her  turn without  overtaking  another  territory then they should:
1. State the intent to hire a conveyance or to end turn
 See Movement

A turn consists of the following actions:
1. If hiring scholars is warranted a player begins by paying the banker 25 florins for each new scholar or 200 florin for a professor. Five scholars and one professor is the maximum reinforce allowance during the reinforcement part of a players turn. New scholars must be deployed to occupied territories immediately. Scholars are deployed, moved or reinforced.

2. You, as the invader or migrant, clearly express the territory you will invade as well as the territory you are defending, you can only invade a territory with a professor and any of his/her accompanying scholars. If a preference exists to answer level 5, 15 or 30 Florin question this must be stated during the attack. If no preference is stated the defender can ask any level question from any vocabulary card.


Steampunk Airship | Steampunk Sky Pirates
3. Attack begins and evaluation of scholars knowledge commences, a win or loss for both sides is determined via  the answer to the vocabulary questions. The invader decides  to continue with  the attack cycle  until  all  desired  goals  of  the  attack  have  been  met or retreat is needed to stay in the game.  The attacker chooses when  to  stop  the  attack  cycle. The attacker should state that his turn is ending when attacks for his/her turn are finished.
4. When  attacks  have  been  completed  the  defender   has  the  option  to execute a reinforcement or movement from adjacent territory to fortify his/her position.

Rules for movement are as follows: 
A. Scholars/Professors can move to any adjacent territory on the board that is contiguous without a conveyance. Players are not allowed to move across water without an airship, clipper, steamship or ferry!
B.  minimum  of  one scholar must remain on a Territory at all times to show who is in possession of that territory.
C. You may opt not to execute movement.
D. If exploring  a new territory a player will take his/her scholar question to see if they can stay in the new territory.  
Conveyance Movement | Dice Mechanics | Natural Disasters Chart |
Time Bandits, Sky Pirates, Sea Pirates Probability Charts

Legendary Lands Conveyance
Movement
Capacity
Natural Disasters
Lose half your scholars
Sky Pirates, Time Bandits, Sea Pirates
Lose half your money or lose 2 turns
Airship
6 territories
10 Scholars
Roll 3 or higher
Roll 1
Steam Train
3 territories
30 Scholars
Roll a Six
Roll 1
Clipper
3 Atlantis Miles
5 Scholars
Roll 4 or higher
Roll odd
Steamship
6 Atlantis Miles
30 Scholars
Roll a Six
Roll 1
Ferry
Ferry Crossing
30 Scholars



Teach Reading and Writing the Fun Way!
Trade in Values
Scholars 25 Florin
Professors 200 Florin or 4 scholars

Dice Rolling Rules
Same as Risk 

End of the Game | Students can write their own Plot ideas or stories on cards and play or use the three bellow. Having the students write their own plot is a great tool to teach writing.





The best games are the ones the kids make up! 



Castle Colleges 2500 Florin
Scenario One | First Plot | Limited Rounds 3, 5 or 7 Rounds
When a player has successfully taken control of more territory at the end of the agreed number of rounds  and or his/her territory is more than all other players you have won the game! You may lose if a player has fewer territories but more points from airships, trains and florins. Congratulation! You have reached the end of the game.

Scenario Two | Second Plot | Sky Ship Port Control
When a player has successfully taken control of all 4 Sky Ship Ports they are also the winner! Congratulation! You have reached the end of the game.


Steampunk Airship | Steampunk Sky Library
Scenario Three  |  Third Plot | Building a Sky Library

When a player has successfully built a Sky Library at a cost of 5000 florin they are the winner! Congratulation! You have reached the end of the game.








A Sample of a Vocabulary Flash Cards used with Board Games or "The Legendary Lands" A student reads the definition and a student must provide the term or read the term to the player and they must give a denotation or connotation.

Student can also use reading passages and answers but this slows down the play. Read the Passage and answer the question:


Sample Reading Passages

A solar cell (also called a photovoltaic cell) is an electrical device that converts the energy of light directly into electricity by the photovoltaic effect. It is a form of photoelectric cell that when exposed to light can generate and support an electric current without being attached to any external voltage source. The term "photovoltaic" comes from the Greek meaning "light", and from "Volt", the unit of electro-motive force, the volt, which in turn comes from the last name of the Italian physicist Alessandro Volta, inventor of the battery (electrochemical cell). The term "photo-voltaic" has been in use in English since 1849.  Words 128 reading Level High School
If answered correctly Move 6 or win the Battle

Which of theses statement is correct?

  1. A solar cell generates electricity using heat.
  2. The term "photovoltaic" comes from the Italian meaning "light"
  3. A photo-voltaic cell works without an outside power source.
Read the Passage and answer the question:
  
Learning the CCSS ELA the Fun Way!
Saturn is the sixth planet from the Sun and the second largest planet in the Solar System, after Jupiter. Saturn has a large ring system that consists of nine continuous main rings and three discontinuous arcs, composed mostly of ice particles with a smaller amount of rocky debris and dust. Sixty-two known moons orbit the planet; fifty-three are officially named. This does not include the hundreds of "moonlets" within the rings. Titan, Saturn's largest and the Solar System's second largest moon is larger than the planet Mercury and is the only moon in the Solar System to retain a substantial atmosphere. Saturn is a gas giant with an average radius about nine times that of Earth. While only one-eighth the average density of Earth, with its larger volume Saturn is just over 95 times more massive than Earth. Reading Level Middle School






Which of these statements is not true?

Reading Questions
"The Legendary Lands"

  1. Saturn is the largest planet in the solar system and has nine large rings.
  2. Saturn is named after the Greek god Saturn.
  3. Titan, Saturn’s moon is larger than all others moons in the solar system except one.


To receive a free digital copy of “The Legendary Lands” board game we ask that you submit 5 grade level CCSS ELA test questions. They can be multiple choice or extended response ela questions.  All Test questions will be added to the blog and shared with teachers free of charge. 






Extra Images From The Game! 




The Queen
Steampunk Character Sheet Back















Available By Email and Soon Free on Teachers Pay Teachers!

Please email me if you would like to help out! seansart@hotmail.com

Using any board game is great way to teach English and reading!






Vocabulary Game Cards | Reading Game Cards  

Alien Vocabulary Game (Tier 3 Testing Words) (or Chutes and LaddersUse this free tier 3 academic vocabulary game to build test readiness. The game is designed to be a fun way to build academic vocabulary using a game students already know. A number of "CAMO Aliens" (ladders) and "Blues Aliens" (or "chutes") are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece from the start (bottom square) to the finish (top square), helped or hindered by CAMO Aliens and Blues Aliens, respectively. Any time you land on an alien you have to draw a new card! If you land on the CAMO Aliens and answer the vocabulary question correctly you beam to the next highest CAMO Alien plus the move allowance on the card. If you land on the Blue Alien and get the question wrong you beam down to the next lowest Blues Alien. If you are on a Blue Alien and answer correctly you stay put until your next turn.

The game is a simple race to the top using the RBC Vocabulary Flash Cards, and is popular with children. 

Snakes and Ladders Board
Vocabulary Game Cards Reading
Vocabulary Game Cards 1st
Vocabulary Game Cards 1st B
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd B
Vocabulary Game Cards 3rd
Vocabulary Game Cards 4th
Vocabulary Game Cards 4th B
Vocabulary Game Cards 5th
Vocabulary Game Cards 5th B 

VOCABULARY Parcheesi Rules of play


Academic Vocabulary Parcheesi is played with one deck of academic vocabulary cards (25-30) cards and the goal of the game is to move each of one's pieces home to the center space.

Each player selects four pieces of the same color and places them in their "nest," or starting area. The game board should be positioned so that each player's nest is to his right. Pieces enter play onto the darkened space to the left of the nest and continue counter-clockwise around the board to the home path directly in front of the player.
















 
Amazing Games that inspire kids to read!

Wizards of the Coast! The home of D&D!

Great free role playing cards, games and rules for young boys and girls!

http://www.wizards.com/dnd/files/UpdateCompiled.pdf

Starter Set Supplemental Character Cards

Journey back to the realm of nostalgia as we celebrate the release of the Dungeons & Dragons Fantasy Roleplaying Game starter set! (Also affectionately known by longtime players as the "Red Box.") Enjoy these retro-style, old-school character cards... a perfect supplement to the your Essentials starter set!

Download all the character cards (2.42 Mbs).
Download Ander, Halfling Rogue (729 Kbs pdf).
Download Brannus, Human Fighter (664 Kbs pdf).
Download Harbek, Dwarf Fighter (800 Kbs pdf).
Download Korzon, Human Cleric (856 Kbs pdf).
Download Lucan, Elf Wizard (730 Kbs pdf).
Download Thia, Elf Rogue (123 Kbs pdf).

A Dream Deferred

by Langston Hughes

What happens to a dream deferred?
Does it dry up 
like a raisin in the sun? 
Or fester like a sore-- 
And then run? 
Does it stink like rotten meat? 
Or crust and sugar over-- 
like a syrupy sweet?
Maybe it just sags 
like a heavy load.
Or does it explode?

Sunday, November 4, 2012

Common Core Informational Texts Question Stems



Common Core Question Stems Informational Texts | Informational Texts Extended Response Question Stems

Common Core Aligned Extended Response Informational Texts Test Question Stems Grade 4, 5, 6 and 7
 
Explain how the article uses reasons and evidence to support a particular points regarding the …

Identify the overall structure of ideas, concepts, and information in the text and compare and contrast the schemes employed by the author.


Interpret the visual graph/chart that accompanies the text and explain how the information found within contributes to an understanding of how the concept is explained.

Explain the relationship between the hypotheses and the data using specific information drawn from the text.

Determine the meaning of domain-specific words or phrases, such as crust, mantle, magma, and lava, and important general academic words and phrases that appear in…

Compare and contrast a firsthand account of an incident to a secondhand account of the same incident, attending to the focus of each account and the information provided by each.
 

Quote accurately and explicitly from …; explain statements made and the ideas that are inferred regarding the statements.

Determine the main idea of the article and create a summary by explaining how key details support distinctions regarding different types of …

Thursday, November 1, 2012

Common Core Question Stems | Reading, Poetry, ELA, and Fictional Text

Common Core Question Stems | Reading, Poetry, ELA, and Fictional Text



Common Core Aligned Question Stems Grade 4, 5, 6 and 7
  
Common Core Question Stems | Higher Order Thinking Questions | Plot, Theme, Inference, Compare and Contrast, and Poetry
  • What connections can me made between the visual presentation (illustrations) of … and the text of the story? 
  • Can you identify how the pictures of … relate specifically to imagery vocabulary?
  • Explain the selfish, mean, odd behavior of … and make inferences regarding the reason they demonstrate these emotions and or actions. 
  • Describe how the narrator’s point of view in … are described and how the reader perceives the character of …
  • Summarize the plot of …and then reflect on the challenges facing the characters in the story. 
  • Discuss and explore the theme of the story as it relates to plot.
  • Describe in depth the idyllic, treacherous, sparse or unrealistic setting of the story, drawing on specific details in the text.
  • Compare and contrast … and … by identifying similar themes and plots, examining the stories’ approach to the topic of ….
  • Refer to the elements of poetry (e.g., simile, metaphor, symbolism, imagery, verse, rhythm, meter) of … when analyzing a poem and contrasting the impact and differences of those elements to a prose summary of the poem.
  • Determine the meaning of the metaphor of … and contrast that figurative language to the meaning of the simile in …

Wednesday, October 24, 2012

Best Classroom Managements Models

Best Classroom Managements Models | Best Practices in Classroom Management
Finding “The Best Classroom Management Model” that works best with the teacher’s personality and that of their class is easier if you know what your desired outcome is.  The best classroom management models teach social/emotional intelligence, learning structures, and discipline. Classroom management is easy when students demonstrate a high level of social emotional intelligence and near impossible when students are emotionally immature. Rules and class structures that are innately followed are far more productive than rules followed out of fear of retribution. ! School rules are easy to follow when emotional intelligence is your guild. Students need to understand the rules are not a top down process based on a teacher’s whim but are for the student, to maximize the learning, and create a successful learning atmosphere!



Bottom line you have to Model and Model the desired behavior you’re seeking. You can use literature, plays, role-play and current events to build and explore model behavior.

Good Classroom Management is Invisible!  

Bringing SEL into schools!

 




Extra Ideas and White Papers on Classroom Management and Social and Emotional Intelligence!


Behavior Management Models

Models of Classroom Management

Best Practices in Classroom Management

School-Based Social and Emotional Learning(SEL) Programming: Current Perspectives

Classroom Survival Rules!

S.T.O.P !
Teachers Mean What They Say!
S. Stop T. Think O. Observe P. Plan

Stop before you get yourself and others in trouble!
Think about what you need to be doing to be successful!
Observe others when they are modeling excellent behavior!
Plan on being inspired, diligent, and successful!

Stop before you get yourself and others in trouble!

Think about what you need to be doing to be successful!

Observe others when they are modeling excellent behavior!

Plan on being inspired, diligent, and successful!

Tuesday, October 16, 2012

Common Core | Multiple Choice and Open Ended ELA Questions


Common Core Aligned Test Questions | Multiple Choice and Open Ended Math and ELA Questions Grades 3, 4, 5, 6, 7, 8, 9, and 10.


New Changes to the Common Core Test! The new Common Core test format, discussed June 24, 2011, will now contain two CCSS ELA aligned assessments per subject in the summative score. One of these exams would be computer-based online test and the other exam would be a combination of essays and performance tasks. Additionally, the two eliminated assessments would become optional components for states to include throughout the year to help improve instruction and provide feedback prior to the actual administering of the required examinations.
The Partnership for Assessment of Readiness for College and Careers (PARCC) is creating standardized test aligned to the K-12 Common Core. The Common Core aligned assessments are in Math and English and will be implemented in 2013, These Common Core examinations will also coincide with the full range of the Common Core State Standards Initiative to make certain that standards are implemented in classrooms PARCC assessments are currently being developed and are on track to begin being administered during the 2014-2015 school year

Common Core Practice Test ELA

Grade 3 ELA CCSS ELA
Grade 4 ELA CCSS ELA
Grade 5 ELA CCSS ELA
Grade 6 ELA CCSS ELA
Grade 7 ELA CCSS ELA
Grade 8 ELA CCSS ELA
Common Core Practice Test Math  
 Grade 3 Math
Grade 4 Math
Grade 5 Math
Grade 6 Math
Grade 7 Math
Grade 8 Math 

 
ELA/Literacy Sample passages, items and rubrics
GR 3 PARCC ELA Item 1.pdf
GR 3 PARCC ELA Item 2.pdf
GR 6 PARCC ELA Item 1.pdf
GR 6 PARCC ELA Item 2.pdf
GR 6 PARCC ELA Item 3.pdf
GR 6 PARCC ELA Item 4.pdf
Gr 7 PARCC ELA Item 1.pdf
Gr 7 PARCC ELA Item 2.pdf
Gr 7 PARCC ELA Item 3.pdf



  • Grade 7 Prose Constructed Response from Research Simulation Task (Summary)

  • GR 10 PARCC ELA Item 1.pdf
    GR 10 PARCC ELA Item 2.pdf
    GR 10 PARCC ELA Item 3.pdf
    GR 10 PARCC ELA Item 4.pdf
    Mathematics sample items.
    PARCC Math Sample Problems_GR3_Frac-Num-LineV2.pdf
    PARCC Math Sample Problems_GR3FluencyV2.pdf
    PARCC Math Sample Problems_GR3_The Field_PartAV2.pdf


    PARCC Model Content Frameworks for Mathematics.

    Prototype Items
    PARCC Math Sample Problems_GR6_SliderV2.pdf

    PARCC Math Sample Problems_GR7_SpeedV2.pdf
    PARCC Math Sample Problems_HS-FunctionsV2.pdf
    PARCC Math Sample Problems_HS-QuadEquation.pdf
    PARCC Math Sample Problems_HS-SeeingStructureV2.pdf

    Generic Rubrics - ELA/Literacy



  • Grade 7 TECR from Research Simulation Task
  • Grade 7 Prose Constructed Response from Research Simulation Task (Analytical Essay)
  • Grade 6 (Slider Ruler)
  • Prototype Items
  • Speed
  • Prototype Items 


  • 1st Grade LANGUAGE ARTS:ALL DOMAINS
    GRAMMAR & MECHANICS
    RESEARCH PROCESS
    SENTENCE CONSTRUCTION & REVISION

    MATH:ALL DOMAINS
    COMPUTATION & ESTIMATION
    GEOMETRY & MEASUREMENT
    NUMBER SENSE & NUMERATION
    PATTERNS & RELATIONSHIPS/ALGEBRA
    PROBLEM SOLVING

    READING:ALL DOMAINS
    CRITICAL ANALYSIS
    READING FOR LOCATING & RECALLING INFORMATION
    READING FOR MEANING
    READING FOR VOCABULARY IMPROVEMENT

    2nd Grade LANGUAGE ARTS:ALL DOMAINS
    PARAGRAPH CONTENT & ORGANIZATION
    GRAMMAR & MECHANICS
    RESEARCH PROCESS
    SENTENCE CONSTRUCTION & REVISION

    MATH:ALL DOMAINS
    COMPUTATION & ESTIMATION
    GEOMETRY & MEASUREMENT
    NUMBER SENSE & NUMERATION
    PATTERNS & RELATIONSHIPS/ALGEBRA
    PROBLEM SOLVING

    READING:ALL DOMAINS
    CRITICAL ANALYSIS
    READING FOR LOCATING & RECALLING INFORMATION
    READING FOR MEANING
    READING FOR VOCABULARY IMPROVEMENT

    3rd Grade LANGUAGE ARTS:ALL DOMAINS
    PARAGRAPH CONTENT & ORGANIZATION
    GRAMMAR & MECHANICS
    RESEARCH PROCESS
    SENTENCE CONSTRUCTION & REVISION

    MATH:ALL DOMAINS
    COMPUTATION & ESTIMATION
    GEOMETRY & MEASUREMENT
    NUMBER SENSE & NUMERATION
    PATTERNS & RELATIONSHIPS/ALGEBRA
    PROBLEM SOLVING
    STATISTICS & PROBABILITY

    READING:ALL DOMAINS
    CRITICAL ANALYSIS
    READING FOR LOCATING & RECALLING INFORMATION
    READING FOR MEANING
    READING FOR VOCABULARY IMPROVEMENT

    4th Grade LANGUAGE ARTS:ALL DOMAINS
    PARAGRAPH CONTENT & ORGANIZATION
    GRAMMAR & MECHANICS
    RESEARCH PROCESS
    SENTENCE CONSTRUCTION & REVISION

    MATH:ALL DOMAINS
    COMPUTATION & ESTIMATION
    GEOMETRY & MEASUREMENT
    NUMBER SENSE & NUMERATION
    PATTERNS & RELATIONSHIPS/ALGEBRA
    PROBLEM SOLVING

    READING:ALL DOMAINS
    CRITICAL ANALYSIS
    READING FOR LOCATING & RECALLING INFORMATION
    READING FOR MEANING
    READING FOR VOCABULARY IMPROVEMENT

    5th Grade LANGUAGE ARTS:ALL DOMAINS
    PARAGRAPH CONTENT & ORGANIZATION
    GRAMMAR & MECHANICS
    RESEARCH PROCESS
    SENTENCE CONSTRUCTION & REVISION

    MATH:ALL DOMAINS
    COMPUTATION & ESTIMATION
    GEOMETRY & MEASUREMENT
    NUMBER SENSE & NUMERATION
    PATTERNS & RELATIONSHIPS/ALGEBRA
    PROBLEM SOLVING
    STATISTICS & PROBABILITY

    READING:ALL DOMAINS
    CRITICAL ANALYSIS
    READING FOR LOCATING & RECALLING INFORMATION
    READING FOR MEANING
    READING FOR VOCABULARY IMPROVEMENT


    Common Core Aligned Sample Questions

    English Language Arts (ELA)

    Mathematics

    Grade 3 ELA PDF icon (626KB) Grade 3 Math PDF icon (420KB)
    Grade 4 ELA PDF icon (640KB) Grade 4 Math PDF icon (520KB)
    Grade 5 ELA PDF icon (663KB) Grade 5 Math PDF icon (440KB)
    Grade 6 ELA PDF icon (715KB) Grade 6 Math PDF icon (524KB)
    Grade 7 ELA PDF icon (633KB) Grade 7 Math PDF icon (542KB)
    Grade 8 ELA PDF icon (638KB) Grade 8 Math PDF icon (283KB)

    Sunday, October 14, 2012

    Student Survival Check List | SOCIAL SKILLS


    Student Survival Check List! SOCIAL SKILLS!

    A 5% increase in practice, technique, and skill can equal a 90 % increase in school success!

    1. Masters the skills of Emotional Intelligence  
    2. Seeks the wisdom and council of teachers
    3. Masters self control and adapts quickly
    4. Communicates effectively
    5. Masters studenting skills: organization, practice, and time management
    6. Seeks resilient, responsible, supportive, and emotionally intelligent friends
    7. Masters the skills of observation, listening and endurance  
    8. Seeks positive ways to relive stress